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How to Prevent Member Education Burnout

Association eLearning

After your organization decides to increase learning opportunities, there is usually a flurry of activity to roll out some eLearning. Curating the most interesting news stories, posting regulatory changes, and bringing experts together for annual meetings helps reinforce the association’s position as the “go to” source for information.

Education 100
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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. References: [51] This information consolidated from Bates, B. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52]

Games 272
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Manage Cognitive Load in Digital Learning

B Online Learning

It’s widely accepted that our memory system consists of three components – a sensory memory that receives information from our surroundings, a working memory to process this information and also to retrieve information from our long-term memory. Modality effect – presenting information via both the visual and auditory channels.

Cognitive 173
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Writing & Grammar: Where Did My Name Go?

The Logical Blog by IconLogic

In Word 2003, that function is found under Tools > Options > User Information. Some of his reviewers were working in Word 2003. Was it possible that changing the screen colors for tracked changes to something other than "By Author" had somehow erased the identifying information?

Voiceover 171
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Competition & Cooperation in Gamification

Kapp Notes

For more information on content and structural gamification, click HERE. Crawford, 2003). Competition has to be long enough to avoid learner demotivation because of bad initial results, and to assure that all participants have a good chance of winning until the end of the activity (Cantador & Conde, 2010). Competition.

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Collaborative learning in 3 questions

KnowledgeOne

He or she also assesses — ideally formative — the learners while informing them about the learning processes and metacognitive strategies they have implemented. Finally, a variety of tasks or activities may lend themselves to collaborative learning. Sainte-Foy, Canada : Presses Universitaires du Québec, 2003. et Blondel C.