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Informal Learning – the other 80%

Jay Cross

The start-up stiffed me but the paper morphed into the Informal Learning book. think it’s held up rather well. I’ll be leading a series of master classes on informal learning and working smarter in Europe. Informal Learning – the other 80%. Because organizations are oblivious to informal learning, they fail to invest in it. “Informal Learning.”

Information on E-Learning and WCAG 2.0 Compliance in Australia

Connect Thinking

checklist for more information. If your organisation is using old operating environments such as Windows XP, Office 2003 and Internet Explorer 6-8, then you may have problems even having the capability of complying with WCAG 2.0. If WCAG compliance is imperative to your organisation, you must seek further information from your IT department and LMS provider. compliant? WCAG 2.0

From information to knowledge and the democratization of learning


We live in the era of the ‘Information Revolution’. For the first time in history billions of people around the globe have access to tons of information digitally stored in what we already call “the cloud” One could reasonably expect unprecedented growth and prosperity for the global economy! We try to make this informal knowledge searchable and transferable.

Laura Overton – Crystal Balling with Learnnovators


We started our research programme in 2003, and since then we’ve seen a lot of change in the field of L&D. How should we be using that to inform our strategy and make it meaningful? Knowing this about our own staff can really inform how we design services to support them. ABOUT LAURA OVERTON (MD, Towards Maturity). THE INTERVIEW: 1. Learnnovators: Hi Laura. Help me’.

9 Effective Instructional Design Tactics


Questions, Cues, and Advance Organizers - Use questions and cues to help learners draw upon previous experiences and knowledge to make sense of new information. 2003), What works in schools: translating research into action. Effective online (or offline) instructional design is a critical component to improving learning retention. Sources: Marzano, R.J., 2000). Marzano, R.J.

70:20:10 - Beyond the Blend

Performance Learning Productivity

In 2003 the UK Department of Education and Training defined it as “ learning which combines online and face-to-face approaches ”. The term ‘blended learning’ first appeared in the late-1990s when web-based learning solutions started to become more widely used and were integrated on one way or another with face-to-face methods. University of Salford, UK. Work is becoming more complex.

Towards Maturity 2015 benchmark shows just how much we've got stuck

Clive on Learning

In case you don’t know Towards Maturity, they were established in 2003 as a government-funded body to promote the use of learning technologies in workplace learning across the UK. Last week I attended a preview of this year’s Towards Maturity benchmark results, due for public release on November 5th (you can register for the launch webinar on this page ). research


Kapp Notes

Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. 2003). The Advantages of Interactivity. There are many advantages of having learners interact with the subject matter they are learning. In fact, Michael Grahame Moore editor of the American Journal of Distance Education, writes that interactivity between a learner and the content is “the defining characteristic of education. Horton [3] writes, “Interactivity boosts learning. References. [1] Moore, M.

What Games Can Teach Us about “Communicating” with Learners

Kapp Notes

Calm Messaging –Games tend to provide information and messages to players in an unobtrusive manner that doesn’t require the player to dismiss, acknowledge or click on them. In most e-learning interfaces, you must click on something to see information, the interface is not aware it just demands clicks. Here are some of the ideas. learning, not so much. Dyck, J., Pinelle, D.,

#C2Xmas Day 2: Samuel Pepys Diary

Jane Hart

This site contains the full text of his diary, along with several letters sent or received by Pepys, plus thousands of pages of further information about the people, places and things in his world. The diary entries were published on this site daily, in real time, from January 2003 until May 2012, with readers discussing events each day. THE DIARY OF SAMUEL PEPYS. Social learning

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Competition & Cooperation in Gamification

Kapp Notes

For more information on content and structural gamification, click HERE. Crawford, 2003). 2003) Chris Crawford on game design. Some thoughts on competition and cooperation for learning within the context of gamification. Competition. Competition is often associated with structural gamification. Competition is when students are “constrained from impeding each other and instead devote the entirety of their attentions to optimizing their own performance.” In structural gamification, this is manifest by students accumulating points and appearing on a leaderboard. Cooperation.

An Introduction to Population Health: Part 1

Web Courseworks

Population health first came to being in 2003, however, it was more of a medical term rather than an emerging trend in the medical field. However, one of the larger, more ambiguous challenges is how to have physicians utilize the data created from these EHR records to make informed decisions. However, the definition is still abstract and has not reached its full potential.

Embedding Learning in Work: The Benefits and Challenges

Performance Learning Productivity

further 2010 study of manager development activities by Casebow and Ferguson at GoodPractice in Edinburgh, Scotland reported that informal chats with colleagues was both the most frequently used development activity and was also seen as the most effective by the majority of managers. There are many other studies with similar findings, and more being published on a regular basis. itashare

70:20:10 – Above All Else It’s a Change Agent

Performance Learning Productivity

In other words, ‘informally’. Research over the past 40 years has shown that informal and workplace learning is increasingly pervasive and central to learning in organisations. As Jay Cross pointed out back in 2003: “At work we learn more in the break room than in the classroom. In other words, they’re rocket scientists. That’s the nature of human learning. itashare

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7 Things About eLearning Your CEO/Executive Director Wants to Know

Association eLearning

If you’re thinking about repurposing an old PowerPoint presentation with tons of text (there was a lot of information to cover), you might want to consider hiring an instructional designer. You will probably require subject matter experts (SMEs) that can provide information necessary to build instructional courses. You’ve decided that it’s time to move your courses online.

Game Based Learning – Why Does it Work?

Bottom-Line Performance

This replication gives us context, and context makes it easier to retrieve information later. [i] Van Eck, Richard (2006). and Driscoll, M (1988) Essentials of Learning for Instruction (2 nd ed), Prentice Hall. [iv] Clark, Ruth and Mayer, Richard (2003). This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. Learning Brief by Sharon Boller.

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Cammy Beans Learning Visions: David Byrne and PowerPoint

Learning Visions

Friday, April 06, 2007 David Byrne and PowerPoint Remember back in 2003, when David Byrne published a book (described by AP Technology Writer Rachel Konrad as a " coffee table book for nerds ") called E.E.E.I. Envisioning Emotional Epistemological Information ? In a March 13, 2005 article in The Toronto Star The Art of PowerPoint: David Byrne (Yes, that David Byrne) Defends a Reviled Software , "Byrne suggests that the medium itself is not the sole factor behind ill-fated attempts at over-simplifying complex information." The noted Edward Tufte blames PowerPoint. eLearnin.

Learnnovators wins PLATINUM at LearnX Impact Awards 2016


Since inception in 2003, it has successfully delivered and deployed over 10,000 hours of learning content for a wide range of industries including Advertising, Automotive, Banking, Defence, Education, Engineering, Glass Technology, Healthcare, Hospitality, HR Services, Insurance, Information Technology, Manufacturing, Nuclear Energy, Oil and Gas, Retail, Safety, Soft Skills and Telecom.

SMEs Are Not Instructional Designers

Association eLearning

We all know that Subject Matter Experts (SMEs) provide the content that makes a course informative. But sometimes, their content may get a little too much “in the weeds,” and you find yourself bogged down with a mountain of information that’s “nice to know, but not need to know” for your learners. Work Together to Limit Information. Bio Latest Posts.

How to Prevent Member Education Burnout

Association eLearning

Curating the most interesting news stories, posting regulatory changes, and bringing experts together for annual meetings helps reinforce the association’s position as the “go to” source for information. Discussion groups where learners can share ideas and facilitate information exchange can help them see real-world applications. 2003). Then the waiting begins. NOW WHAT?

The teacher as storyteller

Clive on Learning

Back in 2003, I devoted a great deal of energy to the design of a new CD-ROM course entitled Ten Ways to Avoid Death by PowerPoint. They will structure this information and support it with visual aids and practical exercises. A few days ago, I sat down to write a post explaining why I thought stories were such a powerful tool for learning. No, you guessed it, it was the story.

Relationships, IBM’s Secret to Building Strong Female Leaders

CLO Magazine

Since its inception in 2003, BRI’s overall objective is to encourage women to reflect on their personal and professional goals and to take tangible action to drive their careers forward. It’s also an informal space to share photos, interesting articles, links to videos, etc. By Arva Shikari. Leaders need to demonstrate many different competencies and skills. So, it works.

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Cammy Beans Learning Visions: Humble Learning Moment

Learning Visions

Ive been reading e-Learning and the Science of Instruction (2003) by Ruth Clark and Richard Mayer. The old theory: Up until now, Ive gone along with that concept of learning styles , which the books authors tell me is based on the information delivery theory. Ive always included kinesthetic on the list as well.) So when designing a program with different learning styles in mind, one presents information in multiple formats: both as onscreen text and audio along with an illustrative graphic. Each channel can only process and handle so much information at once.

3 Major E-learning Trends: Evolution of Self-paced Online Courses from 2005 to 2016

CommLab India

Microlearning refers to the delivery of learning content in the form of information nuggets and the content is divided into several modules, each having a span of not more than 10 minutes. BBC reported in 2003 that bite-sized learning results in greater understanding, application and retention than a day-long equivalent and results in savings of up to 30%. Design. Microlearning.

Nine Amazing Online Learning Facts

CommLab India

Microlearning refers to the delivery of learning content in the form of “information morsels” The content is divided into several small chunks, each about 10 minutes in duration. survey by the BBC in 2003 revealed that micro online learning modules can improve understanding, retention, and application levels by at least 30%. Online courses help people learn fast.

Is E-learning Implementation in Your Organization Smooth?

CommLab India

Note: The bold arrows indicate direct influence, while the dotted arrows indicate indirect influence (Mungania, 2003). Personal Barriers: Employees who are used to traditional classroom training rely on the information provided by an instructor who is physically present throughout the training program. With all its benefits, you would assume e-learning implementation is a breeze.

Improving Informal Learning

Big Dog, Little Dog

Harold notes the 80-20 funding ratio between formal and informal learning and Will Thalheimer questions this funding differential in the comment section. That is, 20% of the learning in organizations is formal, while 80% is informal; however, organizations spend 80% on formal learning and only 20% on informal, thus it looks something like this: Chart 1. 2003). 1990).

Reserve your place for the webinar: Jane Hart in conversation with Jane Bozarth

Jane Hart

After registering you will receive a confirmation email containing information about joining the Webinar. Required: Windows® 7, Vista, XP or 2003 Server. You can find more information about the webinar  here. Date: Wednesday, February 22, 2012. Time: 6:30 PM – 7:30 PM GMT   | 1.30-2.30 PM ET |  10.30-11.30 AM PT. Reserve your seat for the webinar now – there are 100 places available - System Requirements. PC-based attendees. Macintosh®-based attendees. Required: Mac OS® X 10.5 or newer. Social learning

Mac 7

How To Build a Serious Game: Part 1


Research in game design (by Zimmerman, 2003) reveals that a game developed in iterations, traps ambiguity by defining its solution. Compare this with a regular, information based e-Learning course, where it is challenging to determine if learners are applying the information that is tied with the performance. What information do learners have already?


Value of Investment (VOI) vs. Return on Investment

Kapp Notes

As the competitive landscape of higher education shifts and the training industry changes, using a measurement like Return On Investment (ROI) as the only guide for evaluating information technology investments like an LMS or an audience response system is a mistake. Shifting to a “Value on Investment” (VOI) approach provides the necessary forward thinking framework for scoping, prioritizing and initiating information technology projects. 2003) Value on Investment in Higher Education. 2003) Value on Investment in Higher Education. References. [1] Norris, D. M.

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Theories for the digital age: The digital natives discourse

Learning with e's

significant body of work has arisen around the Digital Natives and Immigrants theory, including descriptions of younger students as ‘the Net Generation’ (Tapscott, 1998), ‘Screenagers’ (Rushkoff, 1996), ‘Born Digital’ (Palfrey and Gasser, 2008), ‘Millennials’ (Oblinger, 2003), and ‘Homo Zappiens’ (Veen and Vrakking, 2006). There are, inevitably, objections to the Digital Natives position.

Reusable Learning Object Methodology – A way to design blended learning


In fact, Cisco created a White Paper back in 2003 that explains it thoroughly. It was in 2004 when I was introduced to the Reusable Learning Object methodology. Our training manager was awesome — he was business savvy, empowered us to do what we needed to do, BUT he didn’t have a learning development background. What is a Reusable Learning Object (RLO) methodology?

The future of intelligence

Learning with e's

In his seminal work, Natural Born Cyborgs (2003), Clark sees a future that combines the best features of human and machine, where we literally wear or physically internalise our technologies. 2003) Natural Born Cyborgs: Minds, Technologies and the Future of Human Intelligence. This is the third in a series of blog posts on the future of learning and technology. He is right. Peck, K.

Steve Rosenbaum – Curation Nation - #devlearn keynote

Learning Visions

Between the dawn of time and 2003 we created 5 exabytes of info – we now create that much info every two days. Information is knowledge and learning. Need to make information digestible for people when and where they need it. In the world going forward, where there’s too much information, people need to dial stuff down. Help them find information that matters. The volume of information we’re putting out there is not going to slow down. These are my live notes from DevLearn November 4, 2011 in Las Vegas. Curation is a good news/bad news thing. Listening.