Kapp Notes

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Video games as Good Teachers

Kapp Notes

Roseville, CA: Prima Publishing and Rollings, A. & & Adams, E. Andrew Rollings and Ernest Adams on game design. Indianapolis, IN: New Riders Publishing and Salen, K. & & Zimmerman, E. Rules of play: Game design fundamentals. Cambridge, MA: The MIT Press. 52] This information consolidated from Csikszentmihalyi, M. 53] Begley, S.

Games 272
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Are we taking into account the culture surrounding our students?

Kapp Notes

We know from a variety of research (Delpit, 1995; Gay, 2000; Nieto, 2004: Villegas & Lucas, 2002) that successful schools place their students' cultures at the center of their missions and curriculum. Culturally responsive teaching: Theory, research and practice. New York: Teachers College Press. Grossman, L. Person of the Year.

Culture 177
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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

The relationship between a learner’s “choice and system’s response is one way to characterize the depth and quality of interaction” (Salen & Zimmerman, 2004, pg 61). Salen and Zimmerman (2004) have developed an anatomy of choice useful for fostering autonomy within game playing.

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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

Salen and Zimmerman (2004) identify a model that presents four modes of interactivity or levels of engagement that a person may have within an interactive system such as a game. Although not looking at gamification specifically, the principle of engagement within games is a required element for learning within gamification design.

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Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals (MIT Press, Cambridge Massachusetts, 2004), p. So when designing you gamification experience, consider what type of rewards you would like to offer. References.

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Examples of Using Virtual 3D Spaces for Learning

Kapp Notes

2004) The virtual world meets the factory, Tooling & Production (2004) pages 38-40] IBM’s Academy of Technology held a virtual conference and annual meeting and estimated a savings of hundreds of thousands of dollars. from paper-based article: Tambascio, S.

Examples 105
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Observe the Supreme Court, Become President, Negotiate Peace with Online Games

Kapp Notes

The game was first created in 2004 but was updated in 2008 for the big US Presidential election. CIC worked to create a free 3-Dimensional multimedia game in partnership with CNN Student News, C-SPAN and History to show the educational power of 3D learning (and to use as much cable bandwidth as possible.)

Games 155