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Video games as Good Teachers

Kapp Notes

References: [51] This information consolidated from Bates, B. Cambridge, MA: The MIT Press. Dr. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] 52] This information consolidated from Csikszentmihalyi, M. (with some modifications). & Adams, E.

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Accelerate Employee Performance Using the Learning Curve: Part 5 Growth, Stagnancy, or Decline

Infopro Learning

Timing is Everything Series: Intro , Anxiety , Information Overload , Knowledge Formation , Optimum Performance , Growth, Stagnancy, or Decline, (Structured vs. On-demand Learning coming June 14th). Cambridge University Press. Growth, Stagnancy, or Decline. Download the Timing is Everything White Paper. Sources: Gardner, W. &

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Are we taking into account the culture surrounding our students?

Kapp Notes

The Stone Age, Bronze Age, Iron Age, Industrial Revolution and Information Age are all closely related to the influence of a particular technology or group of technologies had on livelihood, people and governments during that period in history. New York: The New Press. New York: Teachers College Press. Grossman, L.

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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

Salen and Zimmerman (2004) identify a model that presents four modes of interactivity or levels of engagement that a person may have within an interactive system such as a game. These are the informal instructional artifacts that students create to help teammates and friends in both collaborative and competitive gamification experiences.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

The relationship between a learner’s “choice and system’s response is one way to characterize the depth and quality of interaction” (Salen & Zimmerman, 2004, pg 61). Salen and Zimmerman (2004) have developed an anatomy of choice useful for fostering autonomy within game playing. The MIT Press: Cambridge, MA.

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SCORM and SuccessFactor LMS

Adobe Captivate

This team has also told us that SCORM 2004 is not compatible with SuccessFactors and thus we are to use Scorm 1.2 is the best setting over a more current 2004 version? Are we just that out of date or has no one addressed this problem since 2004. Many of our courses require users to complete the quiz to receive credit.

SCORM 40
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Digital tribes

Learning with e's

According to Dawkins (1976) key actions and thinking patterns of members of a culture are influenced by a contagious patterns of information known as ‘memes’. 2004) Implicit Structure and Dynamics of Blogspace. Maidenhead: Open University Press. Maidenhead: Open University Press. Oxford: Oxford University Press.

Digital 46