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Video games as Good Teachers

Kapp Notes

References: [51] This information consolidated from Bates, B. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] 52] This information consolidated from Csikszentmihalyi, M. International Journal of Intelligent Simulations and Gaming, 2(1), 49-62. [53]

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Learner Engagement: Behavioral, Cognitive, & Affective

Experiencing eLearning

I adapted this from a coding scheme developed by Baker et al (2004), as cited in Baker et al (2010). Deep cognitive engagement involves elaboration processes, while shallow involves more rote memorization and other strategies that engage the new information in more superficial ways (e.g., rehearsing and rereading). 2009.12.003.

Cognitive 252
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Learning Styles and E-Learning

eLearning 24-7

What I care about is providing insight and information to folks, who might be unaware OR has a general interest in acquiring knowledge. Written as a Journal Post. Again, you want that, then read an article in a journal. . Gardner in 2000, said there was little evidence for his theory to be true, and again in 2004.

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Accelerate Employee Performance Using the Learning Curve: Part 5 Growth, Stagnancy, or Decline

Infopro Learning

Timing is Everything Series: Intro , Anxiety , Information Overload , Knowledge Formation , Optimum Performance , Growth, Stagnancy, or Decline, (Structured vs. On-demand Learning coming June 14th). Journal of Business and Public Affairs, 2(1), 1-16. Growth, Stagnancy, or Decline. Download the Timing is Everything White Paper.

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Why multiple-choice questions are (too often) problematic

Patti Shank

If it doesn't measure what it claims to measure, the test answers provide little (or inaccurate) information about what people know or can do. Journal of Experimental Psychology: Learning, Memory, and Cognition , 31, 1155-1159. Validity is the most important criteria for a good test. Those tests waste time and resources. Roediger, H.

Cognitive 162
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5 papers every learning professional should read

E-Learning Provocateur

I don’t read as many journal articles as I’d like. And that’s a problem because as a practitioner, I consider it important to inform my work with the latest science. And that’s a problem because as a practitioner, I consider it important to inform my work with the latest science. Cook‐Greuter, S.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

The relationship between a learner’s “choice and system’s response is one way to characterize the depth and quality of interaction” (Salen & Zimmerman, 2004, pg 61). Salen and Zimmerman (2004) have developed an anatomy of choice useful for fostering autonomy within game playing. New York:Taylor and Francis.