Clark Quinn

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Possible versus practical

Clark Quinn

My games book came out in 2005, but the market wasn’t quite ready. Now that is something I can speak to, but given that my book on the topic came out seven years ago now, it seemed like a dated topic. And I was wrong. And the difference is between what’s possible and what’s practical.

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Serendipitous revisiting

Clark Quinn

So the work I did laying out the appropriate elements for game design in 1998 were appropriate for a book in 2005. I find that matters I talked about years ago will be just right for someone now. I’ve been talking about mobile since 2000, and finally have a book coming out in January.

Games 163
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Leveraging Technology

Clark Quinn

These instructions are essentially unchanged since 2005, when I wrote my first tome! (Ok, Um, people, this is why we have technology: to support us in working smarter, not to go to a last-century (or worse) manual process. Ok, they no longer require a floppy disk version, and I talked them out of the 3 paper copies.