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Top 100 Learning Game Resources

Upside Learning

I’d been mulling posting these to the blog. Serious Games Blog. Using computer games in education- ThirdForce Blog, January 30, 2009. The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. A Theory of Fun- Clive on Learning, August 16, 2007.

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Top 100 Learning Game Resources

Upside Learning

I’d been mulling posting these to the blog. Serious Games Blog. Using computer games in education- ThirdForce Blog, January 30, 2009. The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. A Theory of Fun- Clive on Learning, August 16, 2007.

Games 280
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Exploring medical technologies

Learning with e's

Indeed, my top three all-time cited academic publications are: Wikis, blogs and podcasts : A new generation of web-based tools for virtual collaborative clinical practice and education (2006) The emerging Web 2.0 Our collaboration started after I received an email out of the blue from him back in late 2005.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Excerpts from the Best of T+D | 2007 - 2009 Harold Jarche in Skills 2.0 : As knowledge workers, we are like actors--only as good as our last performance. Gartner , a research institute, estimates that the frequency of nonroutine situations that require tacit knowledge will double between 2006 and 2010.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

The next blog posts will probably be devoted to virtual and augmented reality resources. (If I’ve been reading a lot of articles recently that relate to constructivism, and some of our attendees were interested in receiving a list of those resources. Below are a few reading suggestions. Halverson, R., & Gee, J. Google Scholar.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

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