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CSU Resources

Kapp Notes

2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. Reynolds, J. Swallow, K. M., & Zacks, J. doi:10.1111/j.1467-9280.2009.02397. 1467-9280.2009.02397. 00174.2012. And Cull W.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top 100 eLearning Items - eLearning Technology , April 7, 2009 Interesting that my own post got the top spot. My top ten tips for getting started with eLearning: - Ignatia Webs , April 6, 2009 It ain’t always easy to dive into eLearning. Top Posts The following are the top posts from featured sources based on social signals.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Hays 2005 & Sitzmann, 2011). Wouter, 2013, Ke 2009, Hays,2005). Ke (2009) found that the learning outcomes achieved through computer games depend largely on how educationalists align learning (i.e., Naval Air Warfare Center Training Systems Division (No 2005-004). Then the students play the game. discussion.

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Impact of Games on the Economy, the World and Schools

Kapp Notes

The report stated: From 2005 to 2010, the entertainment software industry’s revenue more than doubled. GDP in 2009. A study, “Video Games in the 21st Century: The 2010 Report,” detailed the impact that computer and video game companies have on America’s economy. Over the same period, the entire U.S.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Networked noughties 2003-2005

Learning with e's

Today I continue the retrospective with a review of the years 2003-2005. 2005 was an eventful year for the digirati. Launched officially in November 2005, YouTube became one of the greatest success stories of social networking, because B.Y. 2003-2005 were three eventful years for the networked nation.

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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009.

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