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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. Pockets of potential: Using mobile technologies to promote children’s learning. Learning bridges: Mobile technologies in education.

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CSU Resources

Kapp Notes

Designing learning and technology for educational reform. 2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. Take Notes Right on a PowerPoint Slide from Karl Kapp.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top 100 eLearning Items - eLearning Technology , April 7, 2009 Interesting that my own post got the top spot. My top ten tips for getting started with eLearning: - Ignatia Webs , April 6, 2009 It ain’t always easy to dive into eLearning. Top Posts The following are the top posts from featured sources based on social signals.

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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky - Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009.

Games 280
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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Excerpts from the Best of T+D | 2007 - 2009 Harold Jarche in Skills 2.0 : As knowledge workers, we are like actors--only as good as our last performance. Professionals are anyone who does work that cannot be standardized easily and who continuously welcomes challenges at the cutting edge of his or her expertise.

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Networked noughties 2003-2005

Learning with e's

Yesterday I mapped the significant technological events of the years 2000-2002. Today I continue the retrospective with a review of the years 2003-2005. 2005 was an eventful year for the digirati. Launched officially in November 2005, YouTube became one of the greatest success stories of social networking, because B.Y.