article thumbnail

Research to Practice: Games and Simulations

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. August 24- 26, Cleveland, Ohio, USA. & Kim, Y.

article thumbnail

The application of AI in Higher Education

Academia

For example, Georgia State University has implemented an AI-powered predictive analytics system that analyzes student data and identifies students who are at risk of dropping out. This approach can help institutions improve their student retention rates and reduce the costs associated with student attrition.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. August 24- 26, Cleveland, Ohio, USA. & Kim, Y.

ASTD 228
article thumbnail

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. August 24- 26, Cleveland, Ohio, USA. & Kim, Y.

DevLearn 242
article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. August 24- 26, Cleveland, Ohio, USA. & Kim, Y.

article thumbnail

TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. See more research at the Stanford Virtual Human Interaction Lab.

article thumbnail

#ASTDNY Presentation Resources

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. August 24- 26, Cleveland, Ohio, USA. & Kim, Y.

Resources 165