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Creating Passionate Learners 2005 = same in 2011

Corporate eLearning Strategies and Development

2005 or 2006, the name Kathy Sierra is probably new to you. It's about time we ALL start learning how to "Create Passionate Users", or in our case Create Passionate Learners.and I'd argue they're the same thing, but I digress. I started blogging in August 2005 and I did not have anyone "following" me at the time.

Learner 51
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How many options in branching scenario decisions?

Experiencing eLearning

When you create branching scenarios, each decision point provides learners with multiple choices. I sometimes see branching scenarios where the instructional designer has created 4 choices for each decision. Patti cites Rodriguez (2005). How many options do you need to provide in a branching scenario? Drawbacks of 4 options.

Research 303
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Top 10 E-Learning Companies for Corporate Training

Hurix Digital

Hurix has a dedicated team of digital experts that create high-quality and engaging content for modern-day learners. Docebo Founded in 2005, Docebo has become a leader in Cloud SaaS eLearning in government, corporate, and small business sectors. Open LMS Founded in 2005, Open LMS is a leading Moodle-based LMS platform provider.

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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

The number of remote workers has increased by 140% since 2005 (1). This includes creating engaging VILT programs to engage remote learners. Each phase is essential to creating an engaging virtual learning experience. Phase 3: Creating Engaging Interactive Training. The global workforce is rapidly growing.

Convert 275
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Squire (2005) conducted case studies of three companies that develop game-based learning products. Here is a link to the technical paper.

Summary 278
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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Game design: The art and business of creating games. Retrieved October 10, 2005, from ProQuest database. [54] Retrieved October 10, 2005, from ProQuest database. [56]

Games 272
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CSU Resources

Kapp Notes

.” It will help you think through the gamification process and to create meaningful gamified instruction. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. Here is a sneak peak.

Resources 159