article thumbnail

Video games as Good Teachers

Kapp Notes

Learning is most effective when the learner has an achievable, well-defined goal. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Retrieved October 10, 2005, from ProQuest database. [54] Electronic Version] National Geographic News.

Games 272
article thumbnail

5 common eLearning assessment mistakes (and how to fix them)

BrightCarbon

2005) gathered and analysed data from lots of other studies from an 80-year period up to 2005. To learn how to use scenarios well and how to design them in Articulate Rise and Articulate Storyline, make sure you check out Part 3 and Part 4 of our Designing effective eLearning assessments series. than questions with 4 options.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

article thumbnail

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242
article thumbnail

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 228
article thumbnail

Resources from Learning 3.0 Conference Presentation

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

article thumbnail

ASTD ICE Slides

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

ASTD 175