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Autonomy and Value in Social and Workplace Learning

Performance Learning Productivity

L&D Autonomous = taking action as a Tribe of its own L&D Aligned with organization = coordinated with the Institution L&D with governance & guidelines = able to work in a collaborative Market L&D strategically aligned = a co-operative member of (a) Network(s) Harold’s full article is well worth studying. itashare'

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e-Clippings (Learning As Art): Thousands of people at IBM are already doing it.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Passively Multiplayer Online Game (PMOG) | Main | "New study examines how online games can teach business skills" (Red Herring) » June 28, 2007 Thousands of people at IBM are already doing it. o No one is allowed to be anonymous online at IBM.

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Timing Is Everything

CLO Magazine

The MindTime Project has devoted two decades to studying the three time perspectives. A 2005 study by American Society for Training & Development and IBM called “The C-level and the Value of Learning” interviewed CLOs and other C-level executives at 26 leading companies across 11 industries.

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The differences between learning in an e-business and learning in a social business

Jane Hart

IBM describes it succinctly. “A Learning = Telling/Training, Learning = Studying. So whilst e-business is about automation, social business is about innovation. Now, let’s be clear about what a social business is. A Social Business isn’t just a company that has a Facebook page and a Twitter account. automation). innovation).

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Informal Knowledge Transfer by Eric Sauve A 2005 McKinsey & Company report titled, “The Next Revolution in Interactions,” examines how workplace tasks are completed in developed economies. David Wilkins in Learning 2.0

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Web vs Apps: The Battle Rages On

eFront

In 2005 things seemed clear. They were neglecting a few crucial details: Apple came back in the noughties (00’s), took over all the profits from personal computing and left the commoditized PC market in crumbles (see IBM selling to Lenovo, Dell getting irrelevant, HP leaving the PC business, etc).

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Top 100 Learning Game Resources

Upside Learning

24 Questions about computer games and education- The Learning Circuits Blog, August 8, 2005. Game Studies 0102: Cultural framing of computer/video games. 3D Game by IBM- Kapp Notes, August 29, 2008. The Top 5 Platforms for Creating Educational Video Games « Educational Games Research, June 17, 2009. Email Games, June 17, 2009.

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