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Video games as Good Teachers

Kapp Notes

McDonnell-Pew Foundation in the area of video games made the following statement about her research. Our findings are surprising because they show that the learning induced by video game playing occurs quite fast and generalizes outside the gaming experience [53].” Video games are powerful teachers all kinds of things [56].”.

Games 272
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Thanksgiving Story and The Value of Video Games

Kapp Notes

I thank Chuck for reaching out to me and for providing such a wonderful example of how “video games&# can really have a positive impact. In 2005 I had a Cerebral Aneurysm that greatly effected my short term memory. Tags: Games video games. How are you? I have a story you might find interesting. Good luck and God Bless.

Games 145
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. Properly d.

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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

The number of remote workers has increased by 140% since 2005 (1). These materials can be converted into virtual instructor led training, video lessons or into a mix of content using a blended learning strategy. The global workforce is rapidly growing. In fact, recent surveys have found that 4.3

Convert 275
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Arnold says "Violence in Movies-Good, Violence in Video Games-Bad"

Kapp Notes

Entertainment Merchants Association/Entertainment Software Association, California is asking the Supreme Court to allow the state to uphold its ban the sale of violent video games to minors. A ban signed into law by Schwarzenegger in October 2005. Now, the video game industry will lay out its arguments before the U.S.

Movie 140
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Networked noughties 2003-2005

Learning with e's

Today I continue the retrospective with a review of the years 2003-2005. 2005 was an eventful year for the digirati. Following close on its heels in February was a video sharing service we now know as YouTube. Before YouTube) it was not an easy proposition to upload videos to the web. What would 2006 bring?

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Docebo: The hottest learning tech company in years

Docebo

Docebo , which was founded in 2005, is walking away with a large percentage of this market. Since then, the world has moved to video-based learning, AI-enabled recommendations, micro-learning, and learning as a product or offering. And this, of course, lets new vendors reinvent the space. Enter Docebo.

Docebo 147