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Open Source eLearning Tools

Tony Karrer

You can find a long list of tools broken into authoring tools, games/simulations, quiz/test tools, social media, delivery platforms, tracking and whether they support mobile. I was just asked about trends in open source for eLearning and particularly open source eLearning tools.

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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. Marc Prensky - Digital Game-Based Learning.

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Office 2007 Training for Teachers: In Bite Sized Pieces

Kapp Notes

Mark discusses a Office 2007 Screen One way is through a unique offering by the Training video production company - The 8.45 For this project, the company created Office 2007 training delivered in 40+ bite-sized video modules, totalling five hours of learning in total. “The How can they do all that?

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How Did You Get Interested in Games for Learning?

Kapp Notes

One question I am frequently asked is “How did you get interested in games for learning?” ” When did you notice that games could play a role in corporate learning? I noticed that games could play a role in corporate learning on my first internship out of college.

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Tween's Playing Online Games Like Never Before

Kapp Notes

Tween's playing a video game. In 2007, when children's marketing research firm KidSay asked boys what virtual worlds or online games they had visited in the past two weeks, 35 percent of boys aged 8 to 11 replied "none." Key Demographic and "Sweet Spot": Online games dominate for boys and girls ages 8-11.

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Achievement Unlocked: A Powered-Up Understanding of Gamification

InSync Training

Back in 2010—right as I was beginning my career transition into instructional design—games emerged as the educational topic du jour. They commanded the attention of millions by way of social media apps like FarmVille , and touch-screen tablets made it possible for designers to reach audiences ranging much younger and older than ever before.