Spring 2007 CAC: NXLevel
APRIL 18, 2007
He discussed their product called i-Prism which has been designed for the creation of e-learning with a great deal of flexibility and abilty to manage content and learning objects. Great use of simple technology and very flexible. __ Recommended Games and Gadgets Recommended Books Content GuideBob Christensen presented for NXLevel.
Spring CAC 2007: Ardent Learning
APRIL 18, 2007
He presented along with Carrington Grossman about Adrent Learning and what they are all about. They deliver many differen types of learning from e-learning to print media to meetings-in-a-box. __ Recommended Games and Gadgets Recommended Books Content Guide
Top 100 Learning Game Resources
JUNE 24, 2009
When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. Building Better Learning Games- Learning Visions, April 9, 2009.
6 Lessons from the Trenches of Digital Learning Game Design at #ASTDTK14
JANUARY 20, 2014
Bottom-Line Performance has done simulation and learning game design for table-top/live events for many years. However, our foray into digital game design has only been happening for the past three years. When we started, we found lots of books and articles on game design – but not much on learning game design. You cannot do this with a game.
Interview With Karl Kapp on Games and Learning
JUNE 29, 2013
After a sold-out pre-conference workshop at ASTD ICE in Dallas, Karl Kapp and Sharon Boller have decided to host their learning game design workshop again. Attendees will have the opportunity to design their own learning game at the workshop with the assistance of Kapp and Boller… two of the leaders in the learning game space. Karl M. It is hard.
10 Serious Games that changed the world
MARCH 3, 2016
Game-based learning is just one term covered by serious games, but serious games have had a serious impact in society. Flight Simulators are the grandfathers of serious games so it seems only right to mention the most successful commercial flight simulator of them all. Under the umbrella of ‘serious games’, it is classified as a newsgame. PeaceMaker (2007).
Gadgets, Games and Gizmos: Fun with Learning
MARCH 14, 2007
We go to the iCi showroom and play the CompassLearning games. hey we are learning that in school." Now my two boys are put through a lot of "educational games" a hazard of being children of a mad learning scientist. In most e-learning, sound and voice overs are an after thought. Sound can be a powerful tool for learning. Every topic my 9 year old says."hey
Thoughts about 2006 and Predictions for 2007
DECEMBER 5, 2006
The Learning Circuits Blog Question for December has been posted. What are the biggest challenges for you/us as head into 2007? What are your predictions for 2007? First, it is the year that I finished my third and most favorite book Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers.
How Did You Get Interested in Games for Learning?
NOVEMBER 8, 2012
One question I am frequently asked is “How did you get interested in games for learning?” ” When did you notice that games could play a role in corporate learning? Some involve watching a poker tournament and learning that online poker was used as a way of practicing for real poker play. noticed that games could play a role in corporate learning on my first internship out of college. He needed some people to test the game and I volunteered. GamesBut here is a progression over time of my thinking.
5 Case Studies that Prove Learning Games Work
MARCH 9, 2016
Game based learning is a hot topic in L&D and it doesn’t take long for somebody to ask the question: Does it actually work? Since game-based learning is a relatively new approach to instruction, research into the efficacy of learning games isn’t very widespread. 2007; Dinov, Sanchez and Christou 2008; Gao and Lehman 2003; Zhang 2005. 2.
Guild 360 Synchronous Learning Report Available
JUNE 27, 2007
Kapp, professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA, and Tony O'Driscoll, Performance Architecture Analysis and Design for IBM Sales Learning, immerse you into the next generation of synchronous learning systems. The pleasure was all mine in this fun and interesting project. __ Recommended Games and Gadgets Recommended Books Content Guide
Parts of the Stove: Simple Tools for Effective E-Learning
MAY 17, 2007
Here is a short "e-learning program" I developed called Parts of the Stove. Knowledge of PowerPoint and how to use a digital camera and a photo editing software package as well as a PowerPoint to e-learning tool. In fact, I recently saw the Articulate Engage program for which I was impressed.) __ Recommended Games and Gadgets Recommended Books Content Guide
Top 100 Learning Game Resources
JUNE 24, 2009
When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008.
AUGUST 2, 2007
Over at Learning Simulations , Phil Charron has written an entry about Gadgets, Games and Gizmos for Learning. You can read what he has to say in his entry by the same title of the book, Gadgets, Games and Gizmos for Learning. I do some work with his company from time-to-time and so I sent him an autographed copy. For a sneak preview, go to the book's web site.
Book Related Developments
MARCH 30, 2007
As Gadgets, Games and Gizmos for Learning nears it release day of April 14, 2007. Here are some quotes (positive): A very helpful snippet from the book is a chart (on page 16) showing how games have evolved in four different stages, with ever greater levels of interactivity, immersion, complexity, and collaboration. number of book related developments are occuring.
Disastrous E-Learning Might Be Good
MAY 2, 2007
This week over at TrainingDay blog , my post is titled Disastrous E-Learning Might Be Good When you consider how to change the behavior of learners, you might want to take a page from the Hollywood disaster movies and add that flair to your e-learning. Also, don't forget, you can win a book if you leave a comment on the TrainingDay blog.unfortunately, it's not my book (yet). __ Recommended Games and Gadgets Recommended Books Content Guide
Try Before You Buy
AUGUST 13, 2007
Let's not have the learning and development folks be the last ones to miss out on this new direction in learning. See some examples of how to use Second Life for education in this video created by some of the students in my Learning in 3D Class. Over at Money.com , they have a great article called Real $3.1M mansion causes a virtual stir. worlds offer some of these advantages.
Design: Level One E-Learning Questions
FEBRUARY 12, 2007
Rarely are e-learning courses evaluated at the reaction level (level 1). have created a short list of questions related to level 1 e-learning evaluations but would really like some input on other questions that might be appropriate at the end of an e-learning class. How effectively will you be able to apply what you've learned to your job? How convenient did you find the online learning module? Rate the ease-of-navigation of the online learning module? The level that provides face validity to the content and measures customer satisfaction.
JANUARY 26, 2007
Here is a great site for learning about skeletons called eskeletons. The design is simple but effective and allows the learner to explore and compare and constrast on his or her own. __ Recommended Games and Gadgets Recommended Books Content GuideIt is a site that allows the learner to examine different parts of different types of skeletons.
School House Rock, School of Rock
MARCH 13, 2007
It was a fun, interesting way to learn the boring aspects of conjunctions, how a bill becomes a law and multiplication tables (remember 3 is a magic number.) Hook'n up phrasesâ€¦â€ Interestingly, I find few memories of learning anything in a formal classroom setting that even comes close to having the â€œstaying powerâ€ of the jingles, songs and rhymes of School House Rock.
Games in Learning: Review of Grockit.com
JUNE 6, 2011
Those of you who visit the Social Learning Blog frequently will know by now that I’ve been on something of a “games-in-learning” kick for a while. One major reason, of course, is that games represent one of the cutting-edge aspects of our industry, and our blog seeks to explore anything that’s new and exciting. Based on the review, it looks like they’re pulling it off.
So Far to Go: A Local School Board Candidate Armed with Mis-Information
JUNE 29, 2007
Dawn's web page sites two articles on the topic, one from AUGUST 31, 2006: from THE WALL STREET JOURNAL called Saying No to School Laptops and one from MAY 4, 2007 in the NEW YORK TIMES "Seeing No Progress, Some Schools Drop Laptops." Full Disclosure: consider the source for this article.but it does claim an independent research project) Research Finds Laptop Learning Yields Better Students and Better Teachers Through Anytime, Anywhere Access Students who use laptops are more involved in their schoolwork. I live in central Pennsylvania so I guess this is to be expected but.please.
Design: New Environments, New Challenges
FEBRUARY 2, 2007
How are workplace learning professionals going to react to online learning environments, are we going to be on the cutting edge or play catch up. See my post: New Environments, New Challenges at the TrainingDay Blog. __ Recommended Games and Gadgets Recommended Books Content Guide
Today's Toys, Tomorrow's Tools
MARCH 31, 2007
But I think it is important to continually remind ourselves that the upcoming gamers are going to learn differently than us digital immigrants and we need to adapt as well as help them adapt.we Cooperation is the answer. __ Recommended Games and Gadgets Recommended Books Content GuideThis week over at TrainingDay , my post Today's Toys, Tomorrow's Tools is a little bit of a rant. can't dictate terms to these digital natives.it won't work.
Design Day and the ASTD Big Question for July
JULY 26, 2007
Around the same time, the ASTD Learning Circuits Blog had the July "Big Question" which was "Choosing Tools" which is actually a series of questions: How does the eLearning design process need to change to accommodate such a wide variety of tools? What should learning professionals do to stay up-to-speed? Do they need to learn new tools constantly? So now that I established that point, the next question is "Can certain attributes of different media be leverage for learning?" What should learning professionals do to stay up-to-speed? Will this trend continue?
Wake Up Karl, the Meme has you.Again
AUGUST 2, 2007
Christy Tucker over at Experiencing E-learning has tagged me for another meme. learned an awful lot about training development and delivery as well as thinking on my feet as the software wasn't fully functional for the first year or so in which I was conducting the training.I I am picking on former students primarily:) Joe Mendrzycki Stacey Rachel Vazquez Justin Sentz __ Recommended Games and Gadgets Recommended Books Content GuideFirst I will refer to the last meme in which I was tagged for 5 exciting facts about me. Enjoy these little known tidbits. It was awesome camp.
Value of Research
JULY 15, 2007
As an academic and a person who values research, I think it is critically important to our industry to back research and to use it to make sound judgments regarding the design, development and delivery of e-learning. However, research does not come without cost as anyone will tell you and Cammy over at Learning Visions has some concerns about the high cost of guild research in her post titled e-Learning Guild Synchronous Learning Systems. One site I especially like is No Significant Difference. As a seasoned researcher I have to say.not so fast.
Presentation Resources and Notes from IMU Learning Webinar Series
MARCH 20, 2012
Tonight I am speaking at the IMU Learning Webinar Series. ” My talk this evening is on the topic of “Games, Gamification and the Need for Engaging Learners.” Games, Gamification and the Need for Engaging Learners. Trainees’ gain higher confidence in applying learning from a training session to their job when the training is simulation game based.
Out & About: A Change is Coming to Higher Ed
FEBRUARY 11, 2007
Unfortunately, many faculty and administrators can't see the tidal wave of online learning that is approaching but it is approaching. Read the more optimistic article that sparked this post titled Universities register for virtual future __ Recommended Games and Gadgets Recommended Books Content GuideThe future of higher education is online. The cost of higher education is untenable in its current form. Just like manufacturing was 20 years ago, same with financial institutions, insurance.those industries were changed forever by technology.higher education is next.
Shout Out: Abbey Stahl--All the Rage
FEBRUARY 28, 2007
However, one article caught my eye "MySpace, IM--why so addictive?" We spend a lot of time in the blogosphere talking about the future of learning, making predictions and lamenting formal instructional design but rarely is the voice of the "gamer generation" heard.the voice of the learners who will be demanding that we design instruction differently. The article provides great information about what the upcoming gamer generation is going to demand in terms of learning. Anyone responsible for providing learning opportunities for these gamers better be ready. By Teens!
Design: En Media Res
JANUARY 4, 2007
Susan over at E-Learning Queen has a great post on the concept of â€œen media resâ€ which, she explains, literally means â€œin-the-middle.â€ â€¦this technique is employed in almost all programs designed for television, as well as a significant percentage of feature-length films. The learner is placed into the context of the learning situation immediately. If we tie this to an on-the-job situation, we immediately place the learner on the job so he or she can be in the exact context in which we want them to apply the learning.
ASTD DC Metro 2013 Presentation Resources:Gamification of Learning
MARCH 22, 2013
Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work? well played game by both teams. Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Game On! Learning. Games 2006).
Resources from Learning 3.0 Conference Presentation
OCTOBER 25, 2012
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Game On! Learning. Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type. GamesCodeBaby. 2006). 2005). 2009).Virtual
Review of Karl Kapp’s newest book on learning games aka serious games
JANUARY 21, 2014
I first met Karl Kapp in late 2012. I was a fan of one of his early books, Gadgets, Games, and Gizmos for Learning , which he published in 2007, and I’d also read and enjoyed his recently published The Gamification of Learning and Instruction. If you are serious about wanting to implement learning games or creating a gamification strategy, get the book.
Cammy Beans Learning Visions: Emerging Technologies in e-Learning
JUNE 28, 2007
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, June 28, 2007 Emerging Technologies in e-Learning I sat in on a lunchtime WebEx presentation with Gary Woodill -- Director, Research and Analysis, Brandon Hall Research. The topic: Emerging Technologies in e-Learning. Developed over 60 e-learning programs. Emerging" = kinds of e-learning that are just starting to show up -- in labs, new company offerings. A big explosion in the last 2 years. This was "e-Learning 1.0". Can look at the TOC.
ASTD DC Metro 2013 Presentation Resources:Gamification of Learning
MARCH 22, 2013
Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work? well played game by both teams. Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Game On! Learning. Games2006).
#DevLearn 2012: Kapp Presentation Resources
OCTOBER 31, 2012
DevLearn presentation on Future of Learning from Karl Kapp. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. One page design for a learning game created during the workshop. Three workshop attendees hard are work on their game design. 2006). 2005). of Interaction. 3.
Cammy Beans Learning Visions: Informal/DIY Learning: Montessori School for Adults?
MARCH 6, 2007
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, March 06, 2007 Informal/DIY Learning: Montessori School for Adults? But there seem to be some similarities between that and informal learning/DIY learning -- all this adult stuff weve been talking about lately. And hes learning some great skills.
Viplav Baxi Meanderings
OCTOBER 1, 2011
Clark Quinn pointed me to the work of David Williamson Shaffer and the work around Epistemic Games , the site provocatively taglined Building the Future of Education. Defined: Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need for a changing world. In epistemic games, players see what it is like to live in the world of adults. The first point he makes is about the Epistemic Frame. Skills ( the how ). Values (the why).
A Primer on Learning Game Design
SEPTEMBER 22, 2011
Show The Learner Visible Signs of Their Learning
JANUARY 29, 2014
Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. If the designer of the instruction provides continual feedback to the student concerning progress toward terminal learning objective, then the learner themselves can gain an understanding of their own mastery of content. Game
Cammy Beans Learning Visions: Building Better Learning Games
APRIL 9, 2009
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, April 09, 2009 Building Better Learning Games Interested in building casual games for your learners? Focus on casual video games. Solitaire 92%, Tetris 75%, Bejeweled 47%, Peggle 7%, Diner Dash 13%) These are all casual games. Learning Needs.
Gamify to Amplify the Learning Experience!
MAY 10, 2012
" Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems." - Karl Kapp From the book: 'The Gamification of Learning and Instruction'. Because great learning experiences depends as much on the educator (and learner) as on the mode chosen for learning. Game over!
Cammy Beans Learning Visions: Instructional Design Inspiration
NOVEMBER 5, 2007
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Monday, November 05, 2007 Instructional Design Inspiration As I mentioned last week , Im in the midst of designing my first custom eLearning course in quite awhile. Ive gotten rusty in the practice of ID, although very adept in the research and learning part (and I can talk a pretty good game). Were trying to include more game-like interactivity in this course , and this chapter is chock full of ideas. Michael Allens Guide to e-Learning. Take the Survey!
Gadgets, games and gizmos for learning
Clive on Learning
JANUARY 29, 2008
I've enjoyed reading Karl Kapp's Gadgets, Games and Gizmos for Learning (Pfeiffer, 2007). Karl believes that boomers are wasting their time trying to train the gamers in the same way that they were trained way back when: gamers are self-directed and ignore any hint of formal instruction; they like trial and error and approaching a problem from different angles; they rely heavily on learning from peers and distrust information from authorities. It's been out a few months now, but I just got round to it. It's the wrong tool for the times." More's the pity