Remove 2007 Remove Games Remove Learning Remove Virtual World
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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

candidate about games and simulations to augment his literature review. So here is the answer to the first question which is, “What are the key advantages of Serious Games/Immersive Learning Simulations?&#. Game Element. Learning outcomes presented in a game context with specific missions/goals/tasks.

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Big Virtual World Event on the Horizon

Kapp Notes

Here is a press release about one big virtual world event where Tony and I will be speaking about Learning in 3D. The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL).

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Instructional Design and E-Learning Blogs

Experiencing eLearning

Back when I wrote my instructional design careers series in 2007, I was only aware of a few blogs by instructional designers. Since then, I’ve discovered a wealth of blogs by instructional designers, e-learning developers, and workplace learning specialists. E-learning. Instructional Designers.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Research to Practice: Games and Simulations

Kapp Notes

The Role of Games and Simulations In Learning. In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. & Kim, Y.