Remove 2008 Remove 2020 Remove Games Remove Mobile
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Application of Gamification in FMCG Industry

Ed App

The retail industry is set to globally grow to around $28 trillion by the end of 2020 with an annual growth rate of 3.8% since 2008. With the mobile games market set to be $25 billion, retail majors are homing in on gamification to boost customer engagement levels. The global gamification market was around $5.5

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Going Long on Shorter Learning

CLO Magazine

This was 2008. Within a month, 1,000 people had paid $10 each to download his mobile learning app. Investors have taken note, pouring money into an education technology market estimated to be worth as much as $252 billion by 2020. He wanted a personal learning companion available to him anytime, anywhere.

Grovo 76
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2008 - MMVIII eLearning Year in Review

Corporate eLearning Strategies and Development

MMVIII (2008) started off visual and mobile to be sure. Opensource lego-style mobile gadgetry goodness. Since the eLearning community tends to lag a little behind I would have to say that twitter hit the eLearning community strongest in 2008. Twitter wins the 2008 "Big Story" award in my world.

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Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Link to the Ontology Summit 2008 ). " Ben 10 Alien Force Game Creator : So I find my 8 year old son hunched over his computer the other day and I say - wat'cha doin? And he says - "Building a game" - and he includes that little note of disdain like somehow I should have intuited that from his posture of something.

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Link to the Ontology Summit 2008 ) Web 2.0 " Ben 10 Alien Force Game Creator : So I find my 8 year old son hunched over his computer the other day and I say - watcha doin? And he says - "Building a game" - and he includes that little note of disdain like somehow I should have intuited that from his posture of something.

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Expect 2 C in Learning Systems 2021

eLearning 24-7

A worldwide recession, with every industrial country showing a negative GDP for 2020. In the financial recession of 2008-12, the majority of systems scaled back their pricing. In other words, segmentation is the game here. Just shocking. And you would think, that every learning system in the world, would realize that.

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eLearning Conferences 2010

Tony Karrer

link] December 14-16, 2009 International Conference on Advances in Mobile Computing and Multimedia (MoMM2009), 7 th , Kuala Lumpur, Malaysia. link] International Conference on Teaching and Learning in Higher Education (TLHE) was held December 3-5, 2008 in Singapore, Singapore. [link] or www.gheforum.usm.my Los Angeles, California, USA.