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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Link to the Ontology Summit 2008 ) Web 2.0 Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe. June 11, 2008 in Catch Up | Permalink Technorati Tags : Moleskines , Second Life , virtul worlds , Web 2.0

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learning pulse

Xyleme

2008) report published at the end of 2008. Technorati Tags: classroom learning , elearning , Instructional Design , knowledge management Despoina Industry Talk classroom learning , elearning , Instructional Design , knowledge management Comments (0) Trackbacks (0) Leave a comment Trackback No comments yet. A must read!

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The top 10 reasons your mobile learning strategy will fail | Dawn.

Xyleme

Be proprietary: Lots of things can happen in three short years: • In 2008, RIM ruled the mobile OS market with 58% market share. Today, Android, not even in existence until late 2008, has just taken over the number one spot in the U.S. Edublog Award Nominations RSS feed Google Youdao Xian Guo Zhua Xia My Yahoo!

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My Moodle Test

Xyleme

The post is dated March 2008. October 19th, 2009 at 07:31 | #1 Concerning Open Source, LMSs and SCORM: Correcting Some Common Misconceptions | E-Learning Curve Blog Learning Pulse Learning Pulse RSS feed Google Youdao Xian Guo Zhua Xia My Yahoo! The only saving grace is that the vendor just happens to be an open source project.

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