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Open Source eLearning Tools

Tony Karrer

I was just asked about trends in open source for eLearning and particularly open source eLearning tools. Probably one of the better sources on this is Jane Hart’s Instructional Tools Directory. In addition, she indicates if they are free or cost money – which is not quite the same thing as open source. Here’s some of what I pulled out.

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Research to Practice: Games and Simulations

Kapp Notes

The Role of Games and Simulations In Learning. Simulating instructional roles through pedagogical agents. Trainees’ gain higher confidence in applying learning from a training session to their job when the training is simulation game based. Here is some information I compiled for my presentation at CSTD based on some studies.

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Simulations Games Social and Trends

Tony Karrer

I received some interesting questions (and you know I love questions) from someone doing eLearning industry market research around trends in simulations, games, social learning. In my recent post, I claim Social Learning Tools Should Not be Separate from Enterprise 2.0. What is the use level of simulations, gaming, and avatars?

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Top Ten Tools for Learning 2011

Experiencing eLearning

This is the fifth year that Jane Hart has been collecting lists of top tools for learning. I have contributed my lists in 2007 , 2008 , and 2009. You can contribute your top tools too. Google Reader is still my main tool for personal learning. Captivate is my tool of choice for simulations and interactive learning.

Diigo 320
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An All-In-One Resource for All Things xAPI

eLearningMind

Back in 2008, realizing the interoperability limitations of existing learning system standards, such as SCORM (the Shareable Content Object Reference Model), Learning Education Training Systems Interoperability (LETSI) reached out to the L&D community for suggestions on how to fix those shortcomings. Social media? Learning platforms?

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity (Simulation Pack). 2008) found that when college-aged students observed their avatar ageing in a virtual mirror, they formed a psychological connection to their “future self” and decided to invest more money in a retirement account as opposed to a control group. Knowledge Guru. Allen Interactions. Raptivity(Games Pack).

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#ASTDTK14 Slides and Resources

Kapp Notes

2008) found that when college-aged students observed their avatar ageing in a virtual mirror, they formed a psychological connection to their “future self” and decided to invest more money in a retirement account as opposed to a control group. Simulation games don’t have to be entertaining to be educational. Media Psychology.

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