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70:20:10 Learning Framework – Where did those numbers come from ?

Learning Cafe

70:20:10 was the subject of the 2009 ASTD study, “Tapping the Potential of Informal Learning” Informal learning has been covered in just about every training publication and in the mainstream media, including the Harvard Business Review but has been covered more in the last 2 years than at any other time in history. Is it different this time ?”, This is achieved by: 1. 10:20:70….

Learning through Games – From Warcraft to Workcraft?

Learning Cafe

All the articles make interesting reading, particularly the 2009 article When Gen X Runs the Show which states: By 2019, Generation X — that relatively small cohort born from 1965 to 1978 — will have spent nearly two decades bumping up against a grey ceiling of boomers in senior decision-making jobs. Learning Cuppa from the UK. Game play was simple, but addictive…. Image by Moochy.

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When Social means Business …

Learning Cafe

To add to that, in 2009, Comscore who are the leading internet traffic measurement firm reported that for the first time social media networks were the primary way most of the world communicated eclipsing email for the first time.   The rise of the smartphone and the ipad or notebook is also revolutionising business. Last week news was abounding that Microsoft are about to announce their acquisition of social media company Yammer for $1.2B. billion. Clearly something is going on with social media when heavyweight companies like these start spending such big dollars. And something is.

Employee engagement – the Australian dilemma: The role of coaching and and leadership styles

Learning Cafe

In February 2009 Fiona Smith reported in the Australian Financial on the most recent (till then) Gallup poll of 1000 workers. billion ( Smith, 2009 ). Gallup estimate that it takes five fully engaged workers to cancel out the impact of one actively disengaged colleague ( Smith, 2009 ). 2009). 2009). Building employee engagement. Managing emotions. 2003 ). 2012 ).

eLearning: Top Posts of 2009 - Upside Learning Blog

Upside Learning

As we knock on 2010’s doors, it’s a good time to look at what we did on this blog in 2009. We started this blog in March 2009 and in its 10 month existence has more than a 100 posts. Here’s a screen grab of tag cloud for our posts: Here is a list of some of the best posts of 2009: Top 20 Most Viewed Posts. 1. Our Top 10 Learning Tools 2009. 5.

Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009. Casual Games get Serious, June 17, 2009.

Best of eLearning Learning - First Half of December 2009

eLearning Learning Posts

December 1, 2009 to December 15, 2009. eLearning Templates – 20 Resources - eLearning Technology , December 7, 2009. It’s Culture, Leadership and E2.0 … or fail - trainingwreck , December 13, 2009. Hot Topics in eLearning for 2009 - eLearning Learning Posts , December 2, 2009. Collaborative learning using Captivate and Twitter - Adobe Captivate Blog , December 11, 2009. Dont Waste Your Time , December 10, 2009. Free-to-Use E-Learning Development 19: Techsmith Jing (Part 3) – Conclusions - The E-Learning Curve , December 8, 2009.

Top 50 Mobile Learning Resources

Upside Learning

The ECAR Study of Undergraduate Students and Information Technology, 2009. 2009 Horizon Report. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Apple Education. Mobile Learning Transforming the Delivery of Education and Training.

Tool Set 2009

Tony Karrer

But hopefully 2009 will be the year when that begins to change. If you care about being relevant and valuable in 2015, you had better be making moves in 2009. Recommendations The intent of this series is to capture my thinking at the start of 2009 about the tools and methods for work and learning. I thought I'd kick off this year by posting a series of posts on topics related to tools and methods for work and learning. I'm hoping to address questions such as: How do you create a personal tool set or Personal Learning Environment (PLE) for yourself? So, here goes.

Instructivism, constructivism or connectivism?

E-Learning Provocateur

Instructivism is dead. Gone are the days of an authoritarian teacher transmitting pre-defined information to passive students. In the 1990s, constructivism heralded a new dawn in instructional design, turbo-charged by the rise of Web 2.0. Students morphed into participants , empowered to seek new knowledge and understanding for themselves, in the context of their own unique, individual experiences. In turn, teachers enthusiastically transformed themselves into facilitators , guiding and coaching the participants to inquire, explore, discover and even generate new learnings. Slippery slope.

Effective virtual facilitation

E-Learning Provocateur

As virtual classes rapidly become de rigueur , the need for an effective virtual facilitation framework accelerates. propose the 5-stage model of e-moderation developed by world-renowned networked learning guru,  Gilly Salmon. While Salmon’s model primarily supports asynchronous networked learning, I contend that it supports synchronous networked learning just as well. The Model.

Blending Learning with Social Technology Components

Upside Learning

A lot of companies today face a resource situation that’s not unique in this age. A few key individuals holding important technical and project management knowledge is quite common. Such key knowledge in the hands of few prevents it from being disseminated broadly and leads to an unhealthy dependence on those individuals. Each blend is unique and purposed to address a specific need. Web 2.0

Top 47 eLearning & Workplace Learning Blogs

Upside Learning

As a company, we have now been active in the blogosphere for about 6 months. We follow a whole lot of blog – most of them focused on the learning, workplace learning, eLearning, and learning technology domain. We have learnt a lot from these blogs and thank all those blog writers for their invaluable insights on various topics. Here is a list of top 47 blogs (in alphabetical order) that Upside Learning team follows. 1. Adventures in Corporate Education. 2. Bersin & Associates : Blogs. 3. Big Dog, Little Dog. 4. Blogger in Middle-earth. 5. Bozarthzone. 6. Clive on Learning. 8. Daretoshare.

Webinars: Past, Present and Future

Kapp Notes

The webinar begins on December 17, 2009, at 2 p.m. Here are links to webinars past, present and future.not quite a Christmas Carol but. Past: Here is a link to the presentation I gave last week titled " Reaching and Teaching Across Generations " Screen shot from early in the presentation, the discussion was already lively. It was a lively discussion with good input from the attendees.

Irish Learning Alliance Visit

Kapp Notes

NetWORKed Learning - Redefining Learning in a World Gone Web Dr. Tony O'Driscoll, Fuqua School of Business, Duke University Informal Learning Becoming Formal Al Johnson, Senior Advisor, Bersin & Associates ILA ELITE 2009 - Tools for our Times Jonny Parkes, Chairman, Irish Learning Alliance The visit was on March 16th, one day before Saint Patricks Day. One of my most authentic St.

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Training Industry Statistics

Kapp Notes

2009 U.S. Small companies (10-999 employees) spent about 33 hours of training per employee in 2009. Midsized (1,000 to 9,999 employees) spent about 29 hours of training per employee in 2009. Large (10,000 or more employees) spent about 33 hours of training per employee in 2009. Here are some interesting statistics from TRAINING. Training Expenditures (including payroll and spending on external products and services) was $52.2 billion (a 7% decrease from last year) 41% of organizations plan on purchasing online learning tools and systems in the next year.

Learning, Web 2.0 and Gaming Statistical Round Up

Kapp Notes

Learning Statistics Video Games, Education and Entertainment Statistics Learning Statistics from ASTD 2009 State of the Industry Report Random Web 2.0 Lately I've posted a number of entries related to statistics for video games, Web 2.0 and the learning industry. Here are a list of the entries. Statistics Training Industry Statistics _ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

Blogger of the Week

Kapp Notes

Thanks to E-Learning Planet for naming Kapp Notes the "Blog of the Week" for (November 01, 2009 to November 08, 2009N You can read the criteria and entry at Planet’s Pick of the Week. So thanks to E-Learning Tyro for the shout out. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

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Apple Keynote.no.not that one

Kapp Notes

Yes, I am in San Francisco and yes I am at a conference where a representative from Apple is the Keynote speaker but no.it's not Macworld. I am at the Winter 2009 ICT Educator conference. Jon Burgess of Apple presenting to ICT Educators. So the keynote was by Jon Burgess of Apple who did an excellent job outlining what educators should focus on for the future.

Observe the Supreme Court, Become President, Negotiate Peace with Online Games

Kapp Notes

Here are three games that can be used to teach the civics topics of how elections are conducted, how the Supreme Court functions and the complicated issues of the Middle East. Supreme Court Justices in the game Supreme Decision. Supreme Decision," the first of several planned web-based games, went online earlier this month as part of a project called Our Courts. In it, students can play a U.S.

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Spending Some Time At Penn State to Learn about Games and Social Media

Kapp Notes

Beaver Stadium, home of Penn State Nittany Lions. The past few days, I have spent quite a bit of time at Penn State University. First I visited for the football game against Minnesota. That was a cold, wet day but we still had a great time! Next, I returned to learn about the use of Social Media across the Penn State Campus and the development of Penn State's Educational Gaming Commons area.

NOAA: Advice for Federal Agencies about Virtual Worlds & a Great Interactive Example

Kapp Notes

Waiting for the tsunami to hit on NOAA's island in Second Life. Check out this article, Living NOAA's Second Life It is about how the National Oceanic and Atmospheric Administration (NOAA)--a government agency--is using a virtual world to reach into the future and it has some great advice on considerations before launching into a virtual world.

How Much for that E-Learning in the Window?

Kapp Notes

One of the biggest obstacles companies encounter when looking for e-learning is the question.how much does it cost? That question has been around for ages and never seems to have a satisfactory answer. Most e-learning vendors are a little evasive when it comes to answering that question. As a case in point, check out this posting called Does anyone know how to price e-learning? Love the concept.

Another Student Generated Machinima

Kapp Notes

Here is another example of using one of the learning archetypes (described in Learning in 3D ) to create a lesson in a virtual world created by one of the many talented students in our Instructional Technology program at Bloomsburg University. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

Learning in 3D: Co-Creation

Kapp Notes

Here is another great student machinima. This one showing an example of co-creation in the 3D world of Second Life. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

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Simulations and Learning how to run a "Code"

Kapp Notes

Taking a break from the Innovation in Learning workshop conducted at Johns Hopkins. My presentation at the Johns Hopkins Medicine Simulation Center was a lot of fun. I got the chance to work with a great group of educators and demonstrate an interactive audience response system and several computer-based simulations. It was interesting. Here we are right before the simulated heart attack.

Finding a MMOLE/Virtual Learning World Vendor

Kapp Notes

A screen shot from the MMOLE of ProtoSphere. There are a number of preliminary things to consider when beginning to search for vendors to assist you in developing a MMOLE. Tie your request to a business need. Successful projects start by aligning virtual world needs with your organization’s goals. When the vendor understands the business requirements, they can better craft the solution.

Combining ID and Marketing

Kapp Notes

Cliff showing how to convert a text-heavy slide into an engaging piece. Cliff Sobel of The Phoenix Group discussed how his team took rather boring and technical slides and converted the content into exciting, engaging and interactive presentation. Cliff explained how instructional technology and marketing are very similar in needs and design considerations.

Workplace learning in 10 years

E-Learning Provocateur

The Learning Circuits Big Question for this month is: If you peer inside an organization in 10 years time and you look at how workplace learning is being supported by that organization, what will you see? To answer this question, I’ve organised my own two cents’ worth under six major banners… 1. Learning development should be no different. Learning will be fully networked.

Upcoming Webinar: The Future of eLearning Content

Kapp Notes

The Webinar is called " Future of eLearning Content " and is scheduled for December 17, 2009, at 2 p.m. This Thursday I am on a great panel doing a webinar for Meridian Knowledge Solutions. hope you can join me and this exciting panel. Short Description If you’re responsible for buying or managing your organization's training content, don’t miss this free, 45-minute online discussion. Register today at: URL HERE. Our panel of experts will riff about the ways learning management technology, mobile applications and social media will shape the elearning content you buy.

Virtual Hospitals Protocol

Kapp Notes

Teaching young doctors to work with others is yet another skill that can be taught in a virtual world. In an article titled Can Second Life help teach doctors to treat patients? According to the article: After the avatars enter the computer-generated hospital, they check in at a reception desk, put on an access badge, and then stop by professor Martyn Partridge's office to get their assignment.

Web 2.0

Kapp Notes

This presentation discussed how Sharepoint is used to provide Web 2.0 tools for large organizatons. Rachel and Nick discuss using Sharepoint as a Web 2.0 product within their organizations. The team of Troychock and Troychock (Nick and Rachel) presented on the topic of using Web 2.0 technologies for online learning. Each representing a different company who adopted the technology.

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Creating, Growing and Selling Your E-Learning Company

Kapp Notes

Bill discusses various funding options for an e-learning company. Bill Jacobs presented to the group his experience of growing and eventually selling an e-learning company. He gave advise on how to consider the value of your company, making employees a part of the company and navigating through the tricky process of negotiating with the buyer. Bill discusses how he purchased an e-learning company.

Trip to Axiom

Kapp Notes

Visiting with alumni Carl and Jen at AXIOM. It is always good to get out and about and visit old friends and meet new ones. Yesterday I presented on the topic of "Gadgets, Games and Gizmos for Learning" at AXIOM Professional Health Learning. There I caught up with a couple of alumni and got to see some interesting and fascinating projects they are developing.

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Elements of a Virtual World/Metaverse

Kapp Notes

Using a virtual world or metaverse for training is not as science-fiction as it sounds. metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. The first software element that makes up a virtual world is a synchronous learning tool similar to WebEx or Adobe Connect or Saba’s Centra. This is similar to the Web 2.0

Virtual World Brainstorming Session

Kapp Notes

One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. It makes it more fun and more engaging. Clark Aldrich, Karl Kapp and Eilif Trondsen on their way to lunch to continue the discussion on Virtual Worlds.

Implementing a Virtual World

Kapp Notes

Image from a virtual world created by Forterra. Considering the implementation of a virtual world? Below are a few tips from a interesting whitepaper by Forterra Systems , a company that provides private, virtual world technology for the corporate, healthcare, government, education, and the entertainment industry. The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment).