| | | Vikas Joshi on Interactive Learning | | 2009 | 9 articles |
| Page 1 of 1 | Previous | Next | VIKAS JOSHI ON INTERACTIVE LEARNING MAY 30, 2009 eLearning Shows the Way! A digital cinema provider from Hollywood will soon start using Raptivity for sales presentations. The owner of a Spanish humanities and technology web site has plans to use Raptivity for enhancing his web portal. Raptivity , the e-learning tool? Yes, and no. Yes, because in essence, both will use the same Raptivity software we use in e-learning. No, because their versions of Raptivity - Raptivity Presenter and Raptivity Web Expert - are specially adapted to support presentation making and web development respectively. What is happening here? How does this process work? So much for the process. | VIKAS JOSHI ON INTERACTIVE LEARNING OCTOBER 20, 2009 A Common Platform for Several Interactions: Good Idea? Click here to see a synopsis of my upcoming talk on the common platform approach to interactivity development at DevLearn 2009 conference at The Fairmont in San Jose. For several years, I have been speaking at the eLearning Guild conferences and online forums on the topic of interactive learning. It is fascinating to see how training professionals' understanding of interactivity has evolved over the years. From the old days of minimal interactivity-literacy, we have come a long way, and now the question on everyone's mind is "interactive courses - of course yes, but how?" | | | | | | | VIKAS JOSHI ON INTERACTIVE LEARNING MARCH 26, 2009 Creating Reusable Interactions What are Interaction Models? An interaction model is a template which one can easily change (customize) to create interactivity. With interaction models at hand, you don't have to build interactivity from scratch. For example, a crossword puzzle where you can put new words and clues easily, to create an entirely new crossword, is an interaction model. So is a scenario simulation where you can easily change the content, learner actions and their consequences - building multiple scenarios without coding. Sometimes, however, your needs are unique. You need to be a bit creative, that's all. | | VIKAS JOSHI ON INTERACTIVE LEARNING OCTOBER 9, 2009 Computer-based Games in Classrooms: Leveraging the Instructor Game-based learning is gaining wide acceptance in corporate and academic e-learning. The use of games in classrooms, however, is still limited and follows traditional game formats. One reason for the lack of momentum in classroom game usage could be the dependence of traditional classroom games on the instructor for successful facilitation. Computer-based games, on the other hand, are designed primarily for self-paced e-learning, and largely leave out the instructor when used in a classroom. Nor can the instructor leverage group dynamics, because mostly the games are played singly. | VIKAS JOSHI ON INTERACTIVE LEARNING SEPTEMBER 26, 2009 Template Based Rapid Interactions: Overcome the Myths Seema Chaudhary, President at Harbinger Knowledge Products, was speaking at the 2009 Online Learning Conference held in New York on Sept 23-24, 2009 in a session on Optimizing Rapid Development co-presented with Bryan Chapman. "Are you shopping for a ginger bread cookie or a wedding cake?" Traditional custom interactions meet unique needs by offering full programming freedom. | | | | | | | | | -
Learning Events vs Environments: A Case for Putting the Learner in the Center Malcolm Gladwell, the bestselling author of TheTipping Point , has come up with another book that has created plenty of buzz. Outliers is a fascinating exploration of the factors driving outstanding success, presented in a nice storytelling fashion. Among other things, the book mentions a study on learning effectiveness by Johns Hopkins University sociologist Karl Alexander. It has some very useful insights for professionals involved in learning initiatives in organizations. As you can see, the differences in first graders across income groups are meaningful, but not overwhelming. MORE >> - Where Did YawnBuster Come from?
When someone is addressing a group, a yawn serves two purposes. One, it tells the speaker - the rare one who cares to notice it - that someone is bored. Two, it produces more yawns, which in turn tell the speaker. well, you get the picture. was fortunate to be part of the innovation process that led to YawnBuster, and in this post I'll try to capture some of it. When one person speaks and others listen in a moderate size group, one thing that often breaks down is two-way communication. Suppose you are in the audience. If you let this person go on rambling, you get one-way monologue. MORE >> -
Stop Hovering over Learners Helicopter Parents: Image courtesy The Telegraph, UK Helicopter parents, as we know, hover over kids, micromanaging every aspect of their lives. Unfortunately, like many other well-meaning actions, helicoptering can deliver more harm than good. It has been argued that too much hovering sometimes backfires, because kids learn their values backwards: they feel entitled to things that they must earn, they lack empathy where it is needed. How does a parent instill a sense of personal responsibility in children? What will help teens develop decision-making skills? Don't go nuts with worry. MORE >>
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