Kapp Notes

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Resources for Finding Out How Long it Takes to Develop eLearning

Kapp Notes

Several people have attempted to answer that question in 2003 I gathered data and information about the times it takes to develop instruction and then my colleague Robyn Defelice and I explored the idea in 2009. How Long Does it Take to Create Learning? View more presentations from Chapman Alliance.

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2009 Top Posts and Topics: Kapp Notes

Kapp Notes

The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. Try Dissecting a Frog.

ASTD 100
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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Wouter, 2013, Ke 2009, Hays,2005). A qualitative meta-analysis of computer games as learning tools.

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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Ke chose to conduct a qualitative meta-analysis. A qualitative meta-analysis of computer games as learning tools. Source: Ke, F. Ferdig (Ed.),Effective

Research 202
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#ASTDTK14 Slides and Resources

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. A study by Ersner-Hershfield et al. Reference : Fox, J. & & Bailenson, J. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

Slides 203
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Competition & Cooperation in Gamification

Kapp Notes

Increasing the number of competitors can decrease student motivation (Garcia & Tor, 2009). 2009) The N-Effect more competitors, less competition. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. The number of students directly competing against one another should be kept to a minimum. Garcia, S.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. A study by Ersner-Hershfield et al. Reference : Fox, J. & & Bailenson, J. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228