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2009 Predictions How Did I Do?

Tony Karrer

In fact, my 12 eLearning Predictions for 2009 , was most popular post for 2009 (see 2009 Top Posts and Topics ) and it came up pretty high in the recent Top 125 eLearning Posts of 2009. I will definitely be coming out with my 2010 predictions. My thinking has definitely evolved around this in 2009.

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SCORM.com is sooo 2009

Rustici Software

Some things are classic and can stand the test of time–but websites are definitely not one of them. SCORM.com has been plugging away in its current design since 2009. If you want to dig into SCORM Run-Time reference , Sequencing and Content Packaging , this is definitely the site for you. non-existent) mobile UX.

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The ARCS Model of Motivational Design

Tesseract Learning

“Motivation refers broadly to what people desire, what they choose to do, and what they commit to do” (Keller, 2009). Philosophers have been pondering over the exact definition of motivation since ancient times. Keller (2009) groups them into four categories. You can see the questions alongside the definitions in Figure 2.

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My Top Ten Tools for Learning 2009

Experiencing eLearning

It’s definitely a primary tool for developing learning in our process. As of January 2009, Sakai is our LMS, a great improvement over our previous system. Google Docs is where I do most of my collaboration with SMEs. This is where the planning, drafting, and revision of content happens.

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Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top 100 eLearning Items - eLearning Technology , April 7, 2009 Interesting that my own post got the top spot. My top ten tips for getting started with eLearning: - Ignatia Webs , April 6, 2009 It ain’t always easy to dive into eLearning. Top Posts The following are the top posts from featured sources based on social signals.

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Tool Set 2009

Tony Karrer

But hopefully 2009 will be the year when that begins to change. If you care about being relevant and valuable in 2015, you had better be making moves in 2009. Recommendations The intent of this series is to capture my thinking at the start of 2009 about the tools and methods for work and learning. We are all too busy.

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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

(Gibson, 2009). Merrill (2009. 2009) First principles of instruction. 2006) The game design reader: Rules of play Anthology: Caillois: The definition of play, the classification of games. 47) describes that learning is enhanced when learners actively engage in interaction. References: Gibson, J.T., Reigeluth, A.