Kapp Notes

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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

If you want to have effective learning engagement, in gamification or any type of learning, you need to consider carefully how to grab and hold the learner’s attention. Gibson, 2009). Merrill (2009. These are established prior to a student engaging within the gamification experience.

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Competition & Cooperation in Gamification

Kapp Notes

Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition is often associated with structural gamification. Increasing the number of competitors can decrease student motivation (Garcia & Tor, 2009).

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Use of Challenge in Gamification and Learning Design

Kapp Notes

Challenges should be used in gamification to initially engage learners to start learning a task and to encourage learners who are reluctant to start to learn content. Structural Gamification. If the structural gamification platform is too easy, the learners will not care. Content Gamification. White, 1959). References.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. 2013) Gamification of Learning and Educational Games.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

When thinking about creating a gamification experience (or any learning experience), allow and encourage the learner to make meaningful and consequential choices. A gamification experience has to incorporate not just explicit engagement, but meaningful choice. Here are the concepts presented with the concept of gamification in mind.

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In Defense of the Term “Gamification” as used by Learning Professionals

Kapp Notes

Recently, on one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work , I received a response related to the fact that “gamification” is the easy-way-out and that we need to be careful about extrinsic motivation, that I was not correct in my posting about the use of extrinsic motivation.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Combining Zombies and Running…Gamification of Exercise. Here are the slides. Checkout Course Hero. Media Psychology.