Kapp Notes

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

This is not to say that the learner should have absolute control of where to go, what to do or what to learn. A large body of research has indicated that absolute learner control in open instructional environment is both inefficient and ineffective (Merrill, 2009; Clark & Mayer, 2011). 2009) First principles of instruction.

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Use of Challenge in Gamification and Learning Design

Kapp Notes

Challenges should be used in gamification to initially engage learners to start learning a task and to encourage learners who are reluctant to start to learn content. Each of the challenges not only need to be related to structural gamification items but they also need to be tied to learning complex ideas, concepts and skills.

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Competition & Cooperation in Gamification

Kapp Notes

Increasing the number of competitors can decrease student motivation (Garcia & Tor, 2009). July 2010) Effects of Competition in Education: A Case Study in an E-Learning Environment. Proceedings of the IADIS International Conference e-Learning 2010 (E-Learning 2010). Freiburg, Germany, July 2010. Crawford, C.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Reference : Fox, J. &

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Reference : Fox, J. &

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Reference : Fox, J. &

ASTD 228
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#ASTDNY Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Reference : Fox, J. &

Resources 165