Using Games and Avatars to Change Learner Behavior
Kapp Notes
FEBRUARY 14, 2013
After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. No former virtual world helicopter passengers helped pick up the spilled pens. Pers Soc Psychol Bull 2009 35: 752. [2] The results were interesting. 2] Peng, W., Lee, M., & Heeter. 60 (2010) 723–742.
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