Kapp Notes

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. 25, March, 2009) The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies. Pers Soc Psychol Bull 2009 35: 752. [2]

Behavior 257
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Thinking about Gamification in Learning and Instruction

Kapp Notes

The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. Juul (2003) identified six elements which include rules, variable quantifiable outcome, player effort, valorization of the outcome, attachment of the player to the outcome, and negotiable consequences.

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Feedback Essential for Video Games and Learning

Kapp Notes

In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory and even how other players are doing. In fact, often a screen or a player will flash to indicate they are in danger of being eliminated with the next wrong move.

Games 224
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ASTD ICE 2013 Presentation Resources

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Consider Player/Game Interactions. A study by Ersner-Hershfield et al. Reference : Fox, J. & & Bailenson, J. Media Psychology. Ersner-Hershfield, H., Bailenson, J. &

ASTD 228
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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

Games use a combination of entertainment and active learning principles to immerse players in learning environment (Bruner, 1962; Piaget, 1951; Malone, 1981; Csikszentmihalyi, 1990). Players assume persona of an avatar to accomplish missions. Good video games capture players through identify.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

The vast frozen wilderness faces the player as she learns about heat flow formula. Wouter, 2013, Ke 2009, Hays,2005). Ke (2009) found that the learning outcomes achieved through computer games depend largely on how educationalists align learning (i.e., Here are three guidelines culled from research on the subject. discussion.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. A study by Ersner-Hershfield et al. Reference : Fox, J. & & Bailenson, J.