Kapp Notes

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2009 Top Posts and Topics: Kapp Notes

Kapp Notes

The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. Try Dissecting a Frog.

ASTD 100
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CAC 2009 Student Presentations

Kapp Notes

Mock E-Learning RFP Fall 2009 This semester the focus is on developing a “Training System” for the introduction of a new product from Big Power Tool Company (BPTC). Here is a brief overview of the Request for Proposal to which they've responded this semester (it changes every semester.)

Lithium 100
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

(Gibson, 2009). Merrill (2009. To foster this type of engagement, the teacher sets ground rules, clearly describe the motivation aspects such as a leaderboard or level of challenge and provide the rules and parameters of the gamified experience. 2009) First principles of instruction. References: Gibson, J.T., Merrill, D.

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Use of Challenge in Gamification and Learning Design

Kapp Notes

As the learners try to figure out what to do, the facilitator should provide guidance and assistance. The idea is that the instruction should use a progression of increasingly complex whole tasks (Merrill, 2009, pg. 2009) First principles of instruction. A challenge is a call to engage in a difficult, but achievable task.

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CSU Resources

Kapp Notes

Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging students on a meaningful level. 2009) Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. Reynolds, J. Swallow, K.

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Learning in 3D Summer 2009: Class Four

Kapp Notes

Heather provided a great tutorial on how to build a building within Second Life. She provide advise on creating phantom walls, how to make a roof and other key building information. The interactive nature of the exhibit and the interactions of the avatars with the exhibit made it a great educational place to visit.

Classes 113
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Show The Learner Visible Signs of Their Learning

Kapp Notes

One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Mastery learning provides an approach that recognizes that aptitude for learning may be more closely linked to time and perseverance than to abilit y (Bloom, 1971; Melton, 2008).

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