Blending Learning with Social Technology Components
DECEMBER 22, 2009
Related posts: How the Fastest Growing Companies are Using Social Media The Social Media and Mobile Computing Explosion Boomers Adopt Consumer Technology 20x Faster! Tags: Blended Learning Social Learning eLearning eLearning Development Blending Learning Social Technology Recently, I was asked to propose a solution that addressed just such a business concern. Web 2.0
2009 Top Posts and Topics: Kapp Notes
DECEMBER 4, 2009
The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. I had done some work in this area in 2003 and wanted to see if any information had changed. Implementing New Learning Technology? In my consulting practice, I get asked a lot about how to pilot test new technologies within an organization. Random Web 2.0 Bored?-Try
Top 100 Learning Game Resources
JUNE 24, 2009
Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009. Casual Games get Serious, June 17, 2009.
Four Emerging Technologies that L&D Leaders Need to Consider
JANUARY 21, 2015
I attended the 2015 Consumer Electronics Show two weeks ago with an eye to seeing what technologies have potential application within the L&D industry. Keep in mind as you review this list that I am fully aware of how L&D is is notoriously slow to adopt new technologies. Sensor Technology. Mobile in Cars… Really. Let’s face it. Interactive Video + Mobile.
Best of eLearning Learning - First Half of December 2009
eLearning Learning Posts
DECEMBER 21, 2009
December 1, 2009 to December 15, 2009. eLearning Templates – 20 Resources - eLearning Technology , December 7, 2009. It’s Culture, Leadership and E2.0 … or fail - trainingwreck , December 13, 2009. Hot Topics in eLearning for 2009 - eLearning Learning Posts , December 2, 2009. Collaborative learning using Captivate and Twitter - Adobe Captivate Blog , December 11, 2009. Dont Waste Your Time , December 10, 2009. Free-to-Use E-Learning Development 19: Techsmith Jing (Part 3) – Conclusions - The E-Learning Curve , December 8, 2009.
Top 47 eLearning & Workplace Learning Blogs
AUGUST 20, 2009
We follow a whole lot of blog – most of them focused on the learning, workplace learning, eLearning, and learning technology domain. eLearning Technology. Tags: Learning Technology Upside Learning eLearning eLearning Blogs eLearning Technology Top Blogs Workplace Learning Blogs As a company, we have now been active in the blogosphere for about 6 months. We have learnt a lot from these blogs and thank all those blog writers for their invaluable insights on various topics. Here is a list of top 47 blogs (in alphabetical order) that Upside Learning team follows. 1.
Effective virtual facilitation
OCTOBER 13, 2009
Not only does this initiate socialisation (see Stage 2), but it also checks that they know how to use the technology. As virtual classes rapidly become de rigueur , the need for an effective virtual facilitation framework accelerates. propose the 5-stage model of e-moderation developed by world-renowned networked learning guru, Gilly Salmon. The Model. Stage 2: Online socialisation.
Future of Learning Technology – 2015
MAY 7, 2010
The Learning Circuits Big Question this month asks – “ What will the workplace learning technology look like in 2015 ”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015 , quite an interesting post, a must read. I can only wonder at the pace of change of technology that the world has seen in last decade. example: Pune Layar ). 3.
Webinars: Past, Present and Future
DECEMBER 15, 2009
Description of the webinar:Today's classrooms can containing up to four different generations of students - each generation having unique motivators, learning styles, and technology preferences. The webinar begins on December 17, 2009, at 2 p.m. Professor of Instructional Technology Bloomsburg Univ., It was a lively discussion with good input from the attendees. Eastern Time.
Apple Keynote.no.not that one
JANUARY 8, 2009
Yes, I am in San Francisco and yes I am at a conference where a representative from Apple is the Keynote speaker but no.it's not Macworld. I am at the Winter 2009 ICT Educator conference. He spoke a great deal about the disconnect between student technology expectations and the technology available in community college and university classrooms.
Training Industry Statistics
NOVEMBER 23, 2009
2009 U.S. Small companies (10-999 employees) spent about 33 hours of training per employee in 2009. Midsized (1,000 to 9,999 employees) spent about 29 hours of training per employee in 2009. Large (10,000 or more employees) spent about 33 hours of training per employee in 2009. 18.5% use online or computer-based technologies for their training delivery. Here are some interesting statistics from TRAINING. Training Expenditures (including payroll and spending on external products and services) was $52.2 Payroll was $32.9
Another Student Generated Machinima
AUGUST 11, 2009
Here is another example of using one of the learning archetypes (described in Learning in 3D ) to create a lesson in a virtual world created by one of the many talented students in our Instructional Technology program at Bloomsburg University. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.
Spending Some Time At Penn State to Learn about Games and Social Media
OCTOBER 21, 2009
First I visited with Cole Camplese who is the Director of Education Technology Services at Penn State (and an alumni). technologies to maximize impact on students and to extend the classroom beyond the four walls. Beaver Stadium, home of Penn State Nittany Lions. The past few days, I have spent quite a bit of time at Penn State University. He is doing some great work! Good stuff!
Observe the Supreme Court, Become President, Negotiate Peace with Online Games
OCTOBER 27, 2009
eLections is an online board game that demonstrates how broadband technology - with its capacity to deliver video, audio, excellent inter-activity, design and content - can support active, meaningful and memorable learning. Supreme Court Justices in the game Supreme Decision. In it, students can play a U.S. Read an article about the project. The game requires a Shockwave plug-in.
Facebook--Good for Your Memory: Twitter--Not So Much
OCTOBER 1, 2009
Tags: Technology Web 2.0
2009 Technology Trends That Impact Online Learning
The eLearning Coach
DECEMBER 27, 2009
The arena of online learning is continually reshaped by technological advances. Just as we must pay attention to the latest research on learning and pedagogy, it’s important to be aware of current technological trends. What technology trends of 2009 have impacted online learning and will continue to do so in the coming year? Mobile Technologies. Netbooks.
Combining ID and Marketing
APRIL 15, 2009
Cliff explained how instructional technology and marketing are very similar in needs and design considerations. This is especially true as the two fields converge more and more through the shared us of technology. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.
APRIL 15, 2009
technologies for online learning. Each representing a different company who adopted the technology. This presentation discussed how Sharepoint is used to provide Web 2.0 tools for large organizatons. Rachel and Nick discuss using Sharepoint as a Web 2.0 product within their organizations. The team of Troychock and Troychock (Nick and Rachel) presented on the topic of using Web 2.0
Trip to Axiom
FEBRUARY 26, 2009
Learning Technology View more presentations from kkapp. Check us out at our Department of Instructional Technology web site. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content GuideVisiting with alumni Carl and Jen at AXIOM. It is always good to get out and about and visit old friends and meet new ones.
Five Myths of Mobile Learning
AUGUST 24, 2009
Quite a bit of back and forth about these myths - I’m taking the liberty of listing and describing the five that struck me as odd, and am attempting to debunk them to an extent. I’ll be the first to admit there is always an element of truth behind myths; but with the rate of technological change, quite a few of those ‘truths’ would seem like falsehoods today. 1. Additionally, corporates across the world have taken to mobile technologies in a big way. These factors contribute to increased technology availability and subsequent adoption. 4.
Creating, Growing and Selling Your E-Learning Company
APRIL 15, 2009
Bill also gave insights into his future plans which primarily include finishing his degree which he is taking here at Bloomsburg University's Instructional Technology program. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide. Bill discusses various funding options for an e-learning company.
Finding a MMOLE/Virtual Learning World Vendor
APRIL 27, 2009
This means that companies will appear and disappear, mergers and acquisitions will occur at a high rate and companies will suddenly arrive out of nowhere with new and improve virtual world technologies. So it is important you understand the vendor landscape, the technologies, the learning potential and the affordances of 3D virtual worlds. A screen shot from the MMOLE of ProtoSphere.
Upcoming Webinar: The Future of eLearning Content
DECEMBER 14, 2009
The Webinar is called " Future of eLearning Content " and is scheduled for December 17, 2009, at 2 p.m. Our panel of experts will riff about the ways learning management technology, mobile applications and social media will shape the elearning content you buy. This Thursday I am on a great panel doing a webinar for Meridian Knowledge Solutions. hope you can join me and this exciting panel. Short Description If you’re responsible for buying or managing your organization's training content, don’t miss this free, 45-minute online discussion. Register today at: URL HERE.
SMBs and Social Learning Technologies
APRIL 2, 2009
Where we are today: Primary forms of social learning technologies used in corporations today appear to be e-mail, live online learning (Web conferencing), threaded discussion, and collaborative content development. Organizations are just beginning to use social media technologies and few are using the social learning technologies available in their LMSs. IT and senior leadership buy-in can be particularly difficult perhaps because it’s easy to find evidence of abuse that can undermine implementing social learning technologies. Educational Technology Systems, Vol.
Elements of a Virtual World/Metaverse
JANUARY 29, 2009
metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Using a virtual world or metaverse for training is not as science-fiction as it sounds. The first software element that makes up a virtual world is a synchronous learning tool similar to WebEx or Adobe Connect or Saba’s Centra. This is similar to the Web 2.0
Workplace learning in 10 years
MARCH 24, 2009
While all of these technologies were novel at one time or another, everyone has since learned to integrate them into their day-to-day activities. Virtual classrooms will be the norm for centralising everyone in the one space, while emerging technologies such as virtual worlds and holograms will also bridge the geographical divide. 5. Learning development should be no different.
Implementing a Virtual World
JANUARY 13, 2009
Below are a few tips from a interesting whitepaper by Forterra Systems , a company that provides private, virtual world technology for the corporate, healthcare, government, education, and the entertainment industry. Image from a virtual world created by Forterra. Considering the implementation of a virtual world? One concern with virtual worlds or any Internet application is security.
ELC 026: Looking Into The Future Of Instructional Technology
The eLearning Coach
AUGUST 3, 2015
Are you curious about the future of instructional technology and learning? make it a point to follow the trends and issues in our field—from the latest technologies to new research. Together, they produce the Trends & Issues in Instructional Design, Educational Technology and Learning Sciences Podcast. Abbie Brown, Ph.D., and Tim Green, Ph.D., Abbie Brown, Ph.D., Podcasts
10 online icebreakers
Joitske Hulsebosch eLearning
MARCH 4, 2009
This will loosen them up and cause a few to chuckle before embarking on a whole new way of thinking…using technology instead of paper and pen Source: Using online icebreakers to promote student/teacher interaction 4. For the third time I was going through all my resources- files and bookmarks to find online icebreakers. 10 online icebreakers (the picture relates to number 10!): 1.
Training Industry.com: Blogging Over There Also
AUGUST 31, 2009
The blog is called The Tech Dimension and will expand on idea and concepts related to integrating technology into the learning process. The first entry is called Understanding New Learning Technologies. learning technologies. Learning technologies and the potential impact on learning within an organization. It seems that I am now blogging all over the place. I now a Featured Blogger and am writing a periodic blog over at TrainingIndustry. Stop by and check out some definitions and ideas related to Web 2.0 They are the fundamentals you'll need to understand Web 2.0
Four Ways Technology Is Changing How People Learn [Infographic]
FEBRUARY 20, 2014
Today, more than ever before, technology plays an important role in society. Because the arrival of technology, the learning environment is changing. Here are four ways technology is changing how people learn: 1) From Individual to Collaborative Learning. Technology is no longer a barrier to genuine interaction. Technology, then, becomes a tool for active learning.
Co-Author Speaking at 3D Life Science 2010 Event in Malvern, PA
DECEMBER 21, 2009
The event will be moderated by a top life sciences industry personality, and will feature several surprise guests, the panel will discuss how pharma organizations are using innovative (some would say radical) collaboration technologies to out-think and out-sell their competitors in today's exceedingly competitive environment. At the event, you will see case studies and hear about experiences people have had using innovative 3D technologies. On January 19th, 2010. They are even going to serve lunch and refreshments. It is an "invitation-only" event.
8 Scary and Uncomfortable Reasons for the Growth of Virtual Worlds
DECEMBER 1, 2009
Technology as the Solution In some cases, the learning and development professionals of the organization don't want to take a hard look at the effectiveness of their programs. So the motivator in these types of cases is to throw technology at the problem and hope it fixes the situation.it They are seduced by the technology. Terrorism One event that curbed travel and helped spur a wider adoption of virtual classroom technology was the vicious attacks at the World Trade Center on 9/11. S top, proceed with caution. won't. The same thing happens in organizations.
Not a Good Week for the Virtual Worlds Space
DECEMBER 22, 2009
It is all part of the technology growth cycle, we've seen it before with e-learning companies and with LMS companies in the 1990's. First, Metaplace announced it will be closing its virtual doors on January 1, 2010 at 11:59 pm Pacific Time. This was one of the alternatives I listed for something other than Second Life in my Alternatives to Second Life (continued, again) I described Metaplace as: Is a Flash-based virtual world platform that allows players to buy and sell items, own property and play online games. Because it is Flash-based there is no download required. LAYOFFS REPORTED.