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Learner Engagement: Behavioral, Cognitive, & Affective

Experiencing eLearning

However, we can also support the cognitive and affective dimensions of engagement. I adapted this from a coding scheme developed by Baker et al (2004), as cited in Baker et al (2010). The version in Baker et al (2010) refers to a specific educational software program for students; I made this more general to elearning.

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Using Fantasy in Instructional #Games

Kapp Notes

I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. It turns out that there are several valid and research-based reasons for including fantasy as a key element in the design of games to help people learn.

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Competition & Cooperation in Gamification

Kapp Notes

Prizes for winners should be of little importance or even symbolic help ensure that the student efforts are intrinsic and not driven by the expected outcome (Cantador & Conde, 2010). Primarily used in content gamification, working together to overcome a challenge or solve a mystery is a method of adding game elements to instruction.

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Cammy Beans Learning Visions: Another take on Cognitive Load Theory

Learning Visions

Wednesday, April 18, 2007 Another take on Cognitive Load Theory The authors of the Eide Neurolearning Blog weigh in on recent research and articles on cognitive load (including the death of Powerpoint that have been talked about here ). Moodle in 2010 Kineo Insights Webinar: Challenges and Best Practi.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Definition: Metacognition

Kapp Notes

What people know about how (their own) cognitive processes operate is termed metacognition (cognition about cognitive processes). information as cited by Lawanto, 2010) It has also been defined as a process by which the brain organizes and monitors cognitive resources. 1979) Cognitive Processes. Loftus, E.

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Resolve to Try Something New in eLearning in 2013

Integrated Learnings

Designing eLearning for Cognitive Ease. Designing eLearning for Cognitive Ease. If you’re thinking about tinkering in a gaming approach to instruction, the posts below might help. Gaming with the Nine Events of eLearning. What does the 80's movie WarGames tell us about learning games? Personify eLearning.

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