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45+ Top Fiverr Statistics in 2022: Buyers, Revenue & More

Sell Courses Online

Founded in 2010, Fiverr is an online platform that connects sellers (freelance service providers) with buyers. Unlike other freelancing platforms … 45+ Top Fiverr Statistics in 2022: Buyers, Revenue & More Read More ?.

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A Few 2010 Training Industry Statistics

Kapp Notes

Here are a few highlights: Average training expenditures per learner in 2010=$1,041. 32% of training budgets decreased in 2010. 32% of training budgets decreased in 2010. The average expenditure for training outsourcing was $257,871 in 2010. Average hours of training per employee=40.1 (up up 9 from 2009). up 9 from 2009).

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Interesting Mobile Statistics By Tomi Ahonen: mLearnCon

Upside Learning

His presentation was full of interesting statistics about mobile usage among teens and across geographies – all very useful pointers for m-learning developers. In 2010 Estonia has also become the first country to allow tax returns to be filed by SMS. Tags: Mobile Learning mLearnCon mLearning Mobile Statistics.

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010. Leaders have to be willing to put some money behind training programs and they have to trust the statistics validating informal and social learning principles.

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Social Media: The Virtual “Over-The-Partition” Learning Network.

Dashe & Thomson

Bureau of Labor Statistics, over 70% of workplace knowledge is learned informally (a statistic that is frequently referenced in the learning industry). While I haven’t seen more recent data, my experience is that the informal learning trend holds true today. Because video can be the virtual “over-the-partition” colleague.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

A system developed by which statistics were recorded and bets placed. Sure baseball became popular when money got involved, but the game improved dramatically when statistics allowed one to objectively decide who was good and who wasn’t. And how did that happen? Nuances like box scores, trades and scouting were all born.

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8 Surprising Gamification Statistics

DigitalChalk eLearning

We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you. Since 2010, over 350 companies have launched major gamification projects. The post 8 Surprising Gamification Statistics appeared first on. The gamification industry is expected to grow to over $2 billion in the U.S.