Remove 2011 Remove 2020 Remove Mobile Remove Mobile Learning
article thumbnail

Mobile Learning: e-learningnext

ID Reflections

Why Mobile Learning The strongest Value Proposition for mobile learning comes from connecting people with ideas, information, and each other—anytime, anywhere! Ten years back, Clark Quinn’s statement about mobile learning seemed wishful thinking. Today, mobile learning is no longer a buzzword.

article thumbnail

Leader development is the question. Is mobile the answer?

Allison Rossett

companies have increased leadership development spending 14 percent over 2011 levels to an estimated $13.6 Talent Edge 2020 , a longitudinal study of the matters weighing on executives’ minds called out leadership as their most pressing talent concern. How about mobile devices? Too much content squeezed on the mobile device .

Mobile 160
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

See Why Learning and Development Will Be More Important Than Ever In 2019

Docebo

E-Learning has become an essential tool in enterprise learning and as it continuously evolves in response to rapidly changing business requirements, new technologies and the new expectations of today’s learners, this presents an exciting foundation upon which to build your learning initiatives for the future. . Mobile delivery.

Develop 161
article thumbnail

Tuning Your Learning Activities to The Expectations of Tomorrow’s Gen-Z Workforce

Docebo

There’s a new generation that demands our focus and attention – one that, by 2020, will make up 20% of the global workforce. . Generation Z, or Gen-Z, is defined (loosely) as the generation born between 1996 and 2011, and currently makes up about 25% of the world’s population. Gen-Z Has a Penchant For Community And Collaboration .

article thumbnail

Why microlearning is not just about mini training videos

Ed App

In contrast to passive learning, learner-centred training optimises all four stages of ‘the learning loop’: knowledge acquisition, application, feedback and reflection. . The benefits of mobile microlessons that can be consumed in small pockets of time, anywhere, anytime, and revisited on-demand, speak for themselves.

article thumbnail

Why we learn more at play ? gamification and rewards for learning

Ed App

Traci Sitzmann (2011). ‘A Harvard University Project Zero, available online, [link] , retrieved 27 May, 2020. Quartz 17 September 17 2015; available online [link] , retrieved 27 May, 2020. . The gamification of learning and instruction: Case-based methods and strategies for training and education. Kapp (2011). ‘In

article thumbnail

Why we learn more at play ? gamification and rewards for learning

Ed App

Traci Sitzmann (2011). ‘A Harvard University Project Zero, available online, [link] , retrieved 27 May, 2020. Quartz 17 September 17 2015; available online [link] , retrieved 27 May, 2020. . The gamification of learning and instruction: Case-based methods and strategies for training and education. Kapp (2011). ‘In