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Twitter Digest for 2011-05-26

Jane Hart

Doctors who are not on Facebook, Twitter and blogs risk becoming irrelevant; my USA Today op-ed [link] #. Don’t know how I missed this one: “Moving toward 2020: the learning decade&# [link] #. Powered by Twitter Tools. YouTube: Two Days’ Worth of Video Uploaded Every Minute [link] via @ mashable #.

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July 2011 Review

Jane Hart

I collected some of the more interesting Google Plus reads in my July 2011 Reading List : comparison articles, tips for newcomers, articles from those who see Google Plus as the only social network they will ever need, as well as those who feel that their existing networks (eg Facebook or Twitter) still serve them best.

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Day 30: Showcase your #EdTech journey

Technology Enhanced Learning Blog

For me, there are a few stand-out moments from my +15 years in learning technology, learning design, and a few more senior roles too, which include: Multiple awards across very different areas of activity, including the ALT Learning Technologist of the Year 2014 (Highly Commended) and 2020 (Community Award).

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eLearning Topics

Tony Karrer

When you look at the keywords on the left you see things like: Social Learning (356) Social Media (411) Twitter (725) Google Wave (22) Camtasia (76) Adobe Captivate (71) Social Network (460) Now, the content set in this case are highly skewed towards innovators as compared to the topic sets being used by my past analysis (training conferences).

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Top 5 eLearning Skills for 2011 – A Follow-Up

eLearning Weekly

Following up on last week’s post titled, “Top 5 Skills for eLearning in 2011,” I’d like to explore this at a different angle. The eLearning skills you need for 2011 may be directly influenced by the industry in which you work, and therefore some are more prevalent than others. to stay plugged in. Storyboarding. Rapid Prototyping.

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What Is Gamification in Employee Training? (+Benefits, Examples)

WhatFix

Benefits, Examples) February 3, 2023 Disha Gupta Share on facebook Share on twitter Share on linkedin Workplace training today looks much different than it used to. As of 2020, Vynz Research valued the global gamification market at $5.3 Back to Blog Employee Training What Is Gamification in Employee Training? through 2027.

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Find 15: 16-20 January

Good To Great

If you’ve not yet been initiated into the world of the tweetchat, it’s a scheduled conversation on Twitter using an agreed hashtag to bring all contributors together. What will the world be like in 2020, economically, socially, technologically? What major changes does that vision suggest for organisations?