Kapp Notes

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Kapp’s TechKnowledge 2011 Resources

Kapp Notes

What do practitioners need to know right now to develop effective instruction? What is the best way to design instruction for today’s technology tools, for standup instruction, and for workday e-learning? What does research and practice tell us about effective instruction?

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Learning in 3D: First Class Summer 2011

Kapp Notes

One interesting thing we are doing this semester is to visit a number of different 3D virtual worlds so that students get a survey of a wide variety of these types of environments since more are being developed all the time. Getting to know each other in the virtual world. So we moved to a new location which worked well.

Classes 165
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Thinking about Gamification in Learning and Instruction

Kapp Notes

While not reliant on technology, the advent of technological devices has made the development and deployment of gamification more ubiquitous. 2011, Groh, 2012). E., & Dixon, D (2011) CHI 2011, May 7–12, 2011, Vancouver, BC, Canada. 23, March, 2011) Gamification 101: Designing the player journey.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Game Development Software ThinkingWorlds (3D Software). 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Improve Training: Thinking Like a Game Developer.

ASTD 228
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

You need to develop approaches to engage the student. Sitzmann (2011) found individuals learned more, relative to a comparison group, when simulation games actively, rather than passively, conveyed course material. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Game Development Software ThinkingWorlds (3D Software). 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Companies Mentioned Designing Digitally. Enspire Learning.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

DevLearn 242