CEGOS 2011 survey provides many new insights
Clive on Learning
MAY 18, 2011
Cegos 2011 learning trends survey draft, final may 11 When I received this presentation from CEGOS, which describes the results of their latest survey of L&D practices across Europe, I couldn't understand why they wouldn't want to share every aspect of the results as widely as possible. It provides some interesting insights but also raises many questions. research
Top 10 eLearning Predictions 2011 #LCBQ
FEBRUARY 22, 2011
This month's LCBQ is What are your Predictions and Plans for 2011? Tony Bates - eLearning Outlook for 2011 1. Of course, you can’t look at learning in 2011 without mentioning mobile learning. Some Mobile Learning Predictions for 2011 Mobile learning will get its own identity. Here are my top 10 eLearning predictions for 2011. We would welcome lots of discussion.
Fourth Summer 2011 Learning in 3D class
AUGUST 4, 2011
Andrew provided a great tour of all the wonderful features of the software, including the ability to play games within the virtual world, the ability to easily follow another avatar, the VOIP features and the ability to use the virtual world without having a thin client download. For this class, we were privileged to have Andrew Hughes, the president of Designing Digitally visit with us.
eLearning Conferences 2011
NOVEMBER 11, 2010
This list is focused mostly on the first half of the year: January to June 2011. Often conference organizers forget to provide the full name of the organization and an e-mail contact address. link] January 2011 January 2-5, 2011 International Conference on Distributed Computing and Networking (ICDCN), 12 th , Bangalore, India. link] March 28-31, 2011 Web 2.0
Impressions of the Masie Learning 2011 Conference
NOVEMBER 17, 2011
Last week I was fortunate to attend the Learning 2011 conference, organized every year by Elliott Masie. For example: How do you provide a mobile learning experience without ensuring that your employees have access to the devices? While I’m currently working with a client that provides at least certain segments of their staff with tablets, this is definitely the exception.
My Top 10 Tools for Learning 2011
SEPTEMBER 5, 2011
In 2011 I now use Google Reader , and although it is no longer my most indispensable tool, it is still an important tool for me to keep up to date with what is happening in the “learning world. . In 2011 I now use WordPress to power my website. In 2011 I have to say I don’t use it all now – maybe I should try it out again. WordPress. Skype. Google Docs.
13 Top Learning, Technology & Media Links: Weekly Digest – 25
JULY 5, 2011
We recently concluded a great show at mLearnCon 2011. mLearnCon 2011 Backchannel – Collected Resources. This post collects the resources shared via the backchannel of the mLearnCon 2011, that was held between June 21 and 23 in San Jose, California. The mLearning flavor spills over into this week too as we scour the web for the best in mobile everything. Know more here.
eLearning Conferences 2012
NOVEMBER 17, 2011
Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. Note also that some events will be cancelled at a later date, such as those in Tunisia and Egypt in early 2011. December 2011 November 27-December 1, 2011 Australian Association for Research in Education (AARE): Reaching Across Boundaries, Hobart, Tasmania, Australia. Online.
eLearning Predictions for 2011 and Beyond
DECEMBER 23, 2010
This increase in social networking will become a spearhead for increased collaboration and sharing, and also provide a way to bring together different sources of content and educational experiences in one single point of contact. 2011 distance education eLearning future mobile learning predictionsOpen universities in Asia, for example, have over a ½ million students enrolled.
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. If 2010 was the year of the pilot, 2011 will be the year of the deployment. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time. a.k.a.
Learning Tools Directory 2011
FEBRUARY 7, 2011
In terms of pricing, others have changed their pricing models, with some now only providing a “lite version for free with pricing plans for more functionality, whereas others are offering free, open source versions – notably a couple of the LMS vendors. I’ve just spent the last few days overhauling the Learning Tools Directory. Tools
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. I think case studies from enterprise organizations on the leading edge will abound by year’s end for successful mobile learning initiatives by thus providing the “I want to do what they did!” Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time.
The Storytelling Element of Instructional Games
MARCH 4, 2011
Humans are great at adding story narrative to a variety of situations because stories add meaning, provide context and guide action. The combination of a video game and storytelling provides an interactive story which engages and moves the player forward. Games can provide a visual and narrative context for player performance. Saving the Earth from Aliens. Content Guide
Four Phases of Learning
JULY 12, 2011
Provide positive suggestions by having a display of success stories of previous attendees. How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.” There are four learning styles, four stages of competence, and a four-level evaluation model. There is also a four-phase learning cycle. He calls it simply the “Four-Phase Learning Cycle.”
Feedback Essential for Video Games and Learning
MARCH 17, 2011
The second is to provide information to the leaner to help guide them toward learning the content. One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. It is designed to inform the learner in two important areas. So what is juicy feedback? Design
Rapid Instructional Design for Accelerated Learning
OCTOBER 6, 2011
It needs to proceed from a new understanding of the learning process, be in tune with today’s rapid-fire environment, and provide better learning and performance for all types of learners. Created in the military during World War II, the Instructional Systems Design (ISD) model has dominated curriculum design for the last 40 years. It is overly cognitive, verbal, and rationalistic.
Think Video Game:Create Multiple Levels of Entry into Your E-Learning
MARCH 8, 2011
Providing an easy, intermediate and difficult version of the same game, more players are able to enjoy and partake in the game play as opposed to just one level. Then create a mode where everything is slower, help bubbles pop up on the screen to provide guidance and challenges are more manageable. The novice level provides a comfortable way for new players to acclimate to the game.
Questioning Gagné and Bloom’s Relevance
AUGUST 2, 2011
At a previous job, we had regular quasi-formal professional development training for the instructional designers, provided by other members of the team. Several weeks ago, I had the pleasure of meeting Lauren Hirsh. Lauren needed to do an informational interview for her masters program, and I needed some new profile pictures. Gagné’s Nine Events. Bloom’s Taxonomy. Neither did Bloom.
Emerging Asynchronous Conversation Models
JUNE 22, 2011
Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers. You can see a question below that had 16 answers provided by some pretty good folks and the top answer had 586 votes. The answers are then used to provide valuable information to Quora users and the rest of the web. eLearning Technology.
What Games Can Teach Us about “Communicating” with Learners
APRIL 1, 2011
The paper describes several ways that ideas from game interfaces can be provide clear benefits to users in non-game applications. Calm Messaging –Games tend to provide information and messages to players in an unobtrusive manner that doesn’t require the player to dismiss, acknowledge or click on them. Here are some of the ideas. E-learning, not so much. Dyck, J., Brown, B.,
Future of elearning industry looks Bright!
JULY 28, 2011
This provides tremendous potential for learning.” This, in part, has led to ASTD reporting in their 2011 Learning Executive’s Confidence Index that 42% of learning executives surveyed indicated that they plan on increased expenditures on outsourced or external services to aid in the learning function and 81% anticipate resource availability to remain the same or improve in the next six months. Reports, factors and the current market conditions strongly indicate that elearning is going to be a growth industry over the coming years. Source. billion in 2010. billion by 2015. Source.
Getting a job as an Instructional Designer
SEPTEMBER 28, 2011
You have to provide some proof of your capabilities and at the very least be able to point to a really kick ass portfolio of design treatments or even courses you’ve built (or collaborated on with someone else). that provides some good discussion and practical tips. I get a lot of emails from people asking me how to break into the ID field. You did it, Cammy, so how can I?” “I’ve
Final 2011 Learning in 3D Class
AUGUST 10, 2011
How are you planning (if you are) to use a 3D virtual immersive environment in the future to provide education/instruction/training to others? It was a great but quick summer semester for Learning in 3D. The last class we took a tour of some well known Second Life locations and discussed the educational implications while sitting around a camp fire.
Match Content to be Learning with Right Game Type
AUGUST 25, 2011
Games that provide the most value to organizations are games focused on problem-solving because the most valuable learning that occurs is within organizations is problem-based learning. Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Design Games Games video games
In Defense of the Term “Gamification” as used by Learning Professionals
OCTOBER 14, 2011
Recently, on one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work , I received a response related to the fact that “gamification” is the easy-way-out and that we need to be careful about extrinsic motivation, that I was not correct in my posting about the use of extrinsic motivation. Feedback: As you mentioned, another element that is important to facilitate learning is to provide frequent opportunities for students to respond during a lesson (Stichter et al, 2009). These elements all contribute to an effective game. Vol 20.
The College Tour Right of Passage–Done Virtually
APRIL 4, 2011
Franklin, OH April 04, 2011 – Designing Digitally, Inc. , is able to provide “ 3D Virtual Campus Tours ” as a robust, massive multi-player recruiting tool aimed at increasing enrollment through accessibility, interactivity and engagement. Well, its the time in my life where things have gone full circle. I am now touring colleges with my oldest son. Designing Digitally, Inc.
An Open LMS: CourseKit
DECEMBER 6, 2011
Wharton dropout Joseph Cohen just launched Coursekit — the ultimate disrupter of academic course software, Blackboard (Providence Equity Partners bought it last month for $1.64 A while back I posted on Facebook that LMSs were prisons for content because they tended to keep content inaccessible and unavailable for quick easy access. It’s called CourseKit. CourseKit instructor page.
Design for How People Learn by Julie Dirksen @usablelearning
NOVEMBER 30, 2011
She explains theory in easy-to-understand terms, provides lots of examples and real world situations to help you see how you can apply the principles she's talking about to your elearning programs. If it’s possible to be in love with a book, then I am in love with this one. Best part is she writes in a real, human voice – very accessible.
ARCS Model: Good for Game Design
JUNE 13, 2011
Inquiry arousal is the use of stimulating curiosity by presenting a question or problem the learner is interested in solving or providing a role play or hands on experience for the learner. Provide feedback and personnel reinforcement to help them feel in control of content mastery. Provide learners the opportunity to successfully apply their new knowledge and skills in a real or simulated setting so they can “see” what they have learned being applied. There are several ways to look at games and motivation. Attention. This can be done in several ways. Relevance. Confidence.
Brain Rules for Learning: Who Knew? We All Did. | Social Learning Blog
APRIL 14, 2011
by Andrea on April 15, 2011 in Classroom Learning , Informal Learning , Training Development , blended learning , eLearning , social learning Recently, I was lucky enough to attend a keynote speech by Dr. John Medina on his book Brain Rules at the eLearning Guild’s Learning Solutions 2011 conference. We All Did. The rules really come down to common sense. I believe it is coming.
20 Top Learning, Technology & Media Links: Weekly Digest – 13
FEBRUARY 15, 2011
Online learning, cheap access devices, open content, and broadband will soon provide low cost universal access to quality high school learning and building a bridge to post secondary and job opportunities for the next billion youth. E-Learning Trends 2011. Learning Tools Directory 2011. TechKnowledge 2011: Why Learning Professionals Still Have a Lot to Learn. wonder.
Massively scalable training
Clive on Learning
DECEMBER 15, 2011
So far so good, but now comes the difficult bit - providing opportunities for practice. With a little care, you can dream up activities which provide the right level of authentic practice to meet the trainee's need. The problem comes with providing feedback. Can trainees be relied on to provide each other with reliable feedback? Some fantastic progress has been made recently in realising the concept of massively scalable education. Interested as I am in all this, my work is not in education, it is in training. There is, of course, an overlap.
Infographic: 10 Hot Jobs for 2011 (and How to Get One)
JANUARY 26, 2011
Donna Wells is the CEO of Mindflash.com , software that provides the best online training for small businesses. We’re all hearing the same grim news on the U.S. jobs front: Nationwide unemployment sits stubbornly above 9 percent. The latest report from the Bureau of Labor Statistics shows no significant uptick in hiring. percent. Click image to enlarge). Happy hunting.
Second Summer 2011?Learning in 3D” class explores another virtual world
JULY 19, 2011
The software provided a great opportunity for students to see a professional virtual world and to explore how it functioned. For the beginning of the class, we were fortunate to have David Gardner, CEO and creator of VenueGen provide a tour of the software and provide his fascinating insights into virtual worlds. VenueGen Courtroom setting.