CEGOS 2011 survey provides many new insights
Clive on Learning
MAY 18, 2011
Cegos 2011 learning trends survey draft, final may 11 When I received this presentation from CEGOS, which describes the results of their latest survey of L&D practices across Europe, I couldn't understand why they wouldn't want to share every aspect of the results as widely as possible. It provides some interesting insights but also raises many questions. research
Top 10 eLearning Predictions 2011 #LCBQ
FEBRUARY 22, 2011
This month's LCBQ is What are your Predictions and Plans for 2011? Tony Bates - eLearning Outlook for 2011 1. Of course, you can’t look at learning in 2011 without mentioning mobile learning. Some Mobile Learning Predictions for 2011 Mobile learning will get its own identity. Here are my top 10 eLearning predictions for 2011. We would welcome lots of discussion.
Fourth Summer 2011 Learning in 3D class
AUGUST 4, 2011
Andrew provided a great tour of all the wonderful features of the software, including the ability to play games within the virtual world, the ability to easily follow another avatar, the VOIP features and the ability to use the virtual world without having a thin client download. For this class, we were privileged to have Andrew Hughes, the president of Designing Digitally visit with us.
Small Business Marketing Tips From SMX East 2011
SEPTEMBER 20, 2011
Consider getting involved in sites like Yelp, FourSquare or Gowalla, which will help you provide that incentive for a user to give you a shot. From Small Business Trends Small Business Marketing Tips From SMX East 2011. While I was at SMX East last week I had the opportunity to sit in on the SoLoMo Landscape session (my liveblog ) that was taking place there. You’ve heard this before.
In case you missed it – 2011 in posts
Clive on Learning
DECEMBER 21, 2011
Before I take my leave for Christmas, I thought I'd provide you with this summary of all my posts on Clive on Learning in 2011. I've marked with asterisks a few posts that were particularly significant from my point of view. December Where is the model for e-learning? Massively scalable training * Face-to-face is for special occasions * Can we dispense with email? November Profile of a learning architect: Darren Owen Shepherd accused of sensationalist claptrap Beware who's selling informal learning * Blending is a continuum Want to write?
DECEMBER 21, 2011
And I personally am excited about more activity around content: about more quality design, more structure around the content, and more awareness of the need for architectural work around it. I was thrilled to hear more discussion about this in a number of forums, and I think the opportunities to capitalize on finely granulated and articulated content will provide flexibility and personalization going forward. The opportunities are big. think more should be thinking about mobile from a strategy perspective as well. Another area of excitement is social and informal learning. meta-learnin
Impressions of the Masie Learning 2011 Conference
NOVEMBER 17, 2011
Last week I was fortunate to attend the Learning 2011 conference, organized every year by Elliott Masie. So in this month’s blog I wanted to talk about some general impressions I had there. For example: How do you provide a mobile learning experience without ensuring that your employees have access to the devices? Uncategorized mobile learning Elliott Masie Learning 2011
My Top 10 Tools for Learning 2011
SEPTEMBER 5, 2011
Polldaddy is now owned by WordPress so I see it now as just another WordPress plugin. 6 – In 2007 Skype was a key tool to keep in touch with my colleagues and clients, and in 2011 it still is very important to me, so it is another of my Top 10 tools. So what does my Top 10 Tools for Learning 2011 look like? Well I’ve already mentioned four of them: Google Reader. Skype.
eLearning Conferences 2012
NOVEMBER 17, 2011
Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. Note also that some events will be cancelled at a later date, such as those in Tunisia and Egypt in early 2011. December 2011 November 27-December 1, 2011 Australian Association for Research in Education (AARE): Reaching Across Boundaries, Hobart, Tasmania, Australia. Online.
eLearning Predictions for 2011 and Beyond
DECEMBER 23, 2010
This increase in social networking will become a spearhead for increased collaboration and sharing, and also provide a way to bring together different sources of content and educational experiences in one single point of contact. 2011 distance education eLearning future mobile learning predictionsOpen universities in Asia, for example, have over a ½ million students enrolled.
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. If 2010 was the year of the pilot, 2011 will be the year of the deployment. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time. a.k.a.
20 Top Learning, Technology & Media Links: Weekly Digest – 13
FEBRUARY 15, 2011
Online learning, cheap access devices, open content, and broadband will soon provide low cost universal access to quality high school learning and building a bridge to post secondary and job opportunities for the next billion youth. Learning Trends 2011. Learning Tools Directory 2011. TechKnowledge 2011: Why Learning Professionals Still Have a Lot to Learn. wonder.
Learning Tools Directory 2011
FEBRUARY 7, 2011
In terms of pricing, others have changed their pricing models, with some now only providing a “lite version for free with pricing plans for more functionality, whereas others are offering free, open source versions – notably a couple of the LMS vendors. I’ve just spent the last few days overhauling the Learning Tools Directory. Tools
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. think case studies from enterprise organizations on the leading edge will abound by year’s end for successful mobile learning initiatives by thus providing the “I want to do what they did!” Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time.
The Storytelling Element of Instructional Games
MARCH 4, 2011
Humans are great at adding story narrative to a variety of situations because stories add meaning, provide context and guide action. The combination of a video game and storytelling provides an interactive story which engages and moves the player forward. Games can provide a visual and narrative context for player performance. Saving the Earth from Aliens. Content Guide
Five Practical Mobile Learning Tips
JULY 26, 2011
If letting users determine when to access content is the pull-model – here the organization would need to provide mobile interfaces to a knowledge or document/content management system that functions across the organization, mobile can only be a part of such a solution. Find a problem with learning or performance first , think about learning next, and mobile learning last. Content pull?
Four Phases of Learning
JULY 12, 2011
Provide positive suggestions by having a display of success stories of previous attendees. How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.” There are four learning styles, four stages of competence, and a four-level evaluation model. There is also a four-phase learning cycle. This is what it is: Preparation: Arousing Interest.
Instructional Design for Beginners – What Motivates People To Learn?
FEBRUARY 10, 2011
It provides a good summary of the issues to be considered when designing learning material. Provide feedback and support internal attributions for success. ? The game provides the learner with choices that affect the course of the game. Most feedback is provided by events in the game because the events reveal whether the learner’s previous action was appropriate.
LMS: Build Vs Buy – A Decision Paradigm
NOVEMBER 2, 2011
It is important to understand how close the match is between what the business requires and what an off-the-shelf LMS provides. Many times I come across this typical dilemma my clients face and deliberate upon – should they try to custom build an LMS or buy an off-the-shelf LMS and customize it? Does off-the-shelf LMS match your business requirements? How much? Time to Market.
What Is Game Based Learning?
JUNE 20, 2011
Flexibility: Provide the learner with multiple ways to achieve each goal. Immediate Rewards: Instead of the learners just accumulating points on a scoreboard, provide them with immediate rewards such as new capabilities in the game environment or even unlocking a new task or level. After all, what else could it be? It doesn’t! So what conclusion can we draw here?
Instructional Design And The Six Thinking Hats
JANUARY 19, 2011
First and foremost, focus on the input content provided to you. certainly believe that this process can provide us with excellent results, especially in situations when we are working in groups. I spent most of my free time over the last few weeks reading Edward de Bono’s book, Six Thinking Hats , and thinking about how this thinking process can be applied to Instructional Design.
Education at a glance: 2011
SEPTEMBER 14, 2011
OECD has released the 2011 version of Education at a Glance. As the report states: The proportion of working time spent teaching provides information on the amount of time available for activities such as lesson preparation, correction, in-service training and staff meetings. It’s available for free download. Come to think of it, I’ve made those appeals myself.
Feedback Essential for Video Games and Learning
MARCH 17, 2011
The second is to provide information to the leaner to help guide them toward learning the content. One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. It is designed to inform the learner in two important areas. So what is juicy feedback? Design
Rapid Instructional Design for Accelerated Learning
OCTOBER 6, 2011
Meier says there needs to be a new approach to instructional design that replaces the outdated ISD. It needs to proceed from a new understanding of the learning process, be in tune with today’s rapid-fire environment, and provide better learning and performance for all types of learners. These are some reasons why he believes it should be “scrapped”: It is too time-consuming. Basing the.
Think Video Game:Create Multiple Levels of Entry into Your E-Learning
MARCH 8, 2011
Providing an easy, intermediate and difficult version of the same game, more players are able to enjoy and partake in the game play as opposed to just one level. Then create a mode where everything is slower, help bubbles pop up on the screen to provide guidance and challenges are more manageable. The novice level provides a comfortable way for new players to acclimate to the game.
Learning Providers (wk.4) #OpenBadgesMOOC
Dont Waste Your Time
OCTOBER 4, 2013
Week 4 – Learning Providers. I can see the benefit of looking at badges for the soon-to-leave-education school leavers, and those already in work either actively looking for a new role or to up-skill themselves. Would AMBA (Association of MBAs) accept badges as a currency from a £20,000 a year MBA provider? 2011 Think different? Huffington Post , 22 September 2011. Available
Mobile Learning Revolution – Round-Up Of Our Best mLearning Posts
JUNE 21, 2011
Today, mLearnCon 2011 opens it doors to hundreds of visitors from in and around the US. Leveraging Mobile Learning Platforms As Performance Support Systems. A ‘Performance Support System’ or PSS refers to any system that improves worker productivity by providing on-the-job access to integrated information, advice and learning experiences. See you there. What Is Mobile Learning?
Questioning Gagné and Bloom’s Relevance
AUGUST 2, 2011
At a previous job, we had regular quasi-formal professional development training for the instructional designers, provided by other members of the team. Several weeks ago, I had the pleasure of meeting Lauren Hirsh. Lauren needed to do an informational interview for her masters program, and I needed some new profile pictures. Gagné’s Nine Events. Bloom’s Taxonomy. Neither did Bloom.
A Refreshing Take on User Experience Design
DECEMBER 21, 2011
I recently came across a blog-post by Susan Weinschenk which provides a quick overview of ideal user experience guidelines from a psychologist’s point of view. The article addresses a diverse set of user experience guidelines and standards and consists of some really practical and useful tips which can and ought to be implemented right away. Progressive Disclosure ). People need feedback.
Emerging Asynchronous Conversation Models
JUNE 22, 2011
Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers. You can see a question below that had 16 answers provided by some pretty good folks and the top answer had 586 votes. The answers are then used to provide valuable information to Quora users and the rest of the web. eLearning Technology.
Final 2011 Learning in 3D Class
AUGUST 10, 2011
How are you planning (if you are) to use a 3D virtual immersive environment in the future to provide education/instruction/training to others? It was a great but quick summer semester for Learning in 3D. The last class we took a tour of some well known Second Life locations and discussed the educational implications while sitting around a camp fire.
Friday’s Finds for 2011
Learning and Working on the Web
DECEMBER 30, 2011
call it Friday’s Finds and here are some of the more notable finds during 2011. It shows how work really happens through human interactions, and provides powerful new practices and metrics for managing collaborative work. Blogging. Blogging for knowledge workers : incubating ideas; by @mathemagenic. Information rag and bone men who curate the weak signal and the long tail.
How Suitable Is HTML5 For Mobile Learning?
NOVEMBER 22, 2011
One aspect not to be ignored is the lack of mature development/authoring tools, the sort that Flash provides. HTML5 is adoption for mobile learning is picking up; perhaps the iPad is one driver of change , rapid improvements in regular and mobile browsers rendering HTML5 another. Recently, Large companies, especially in the BFSI market need security built into their technology solutions.
What Games Can Teach Us about “Communicating” with Learners
APRIL 1, 2011
The paper describes several ways that ideas from game interfaces can be provide clear benefits to users in non-game applications. Calm Messaging –Games tend to provide information and messages to players in an unobtrusive manner that doesn’t require the player to dismiss, acknowledge or click on them. Here are some of the ideas. learning, not so much. Dyck, J., Pinelle, D.,