article thumbnail

Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

This article talks about many such startling statistics. 10 Ways Social Media Will Change In 2011. This article enlists new developments that will shape the very fabric of our behavior, culture and identity in 2011. But exactly how the digital wallet will become main stream is still up in the air.

Media 196
article thumbnail

Our Takeaways from DevLearn 2011

E-learning Uncovered

See some prototypes of activity stream-based tracking and even build your own at Project Tin Can ; while this technology may not be in common use for another few years, it’s very interesting to think of how these new capabilities will affect our designs and the tools we use for development.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How Apple Killed Flash for eLearning (and What to do with All That Non-Compatible Courseware)

eLearningMind

Thanks to new platforms like HTML5, Apple users happily stream movies, games, and other multimedia on their tablets and phones without the use of Flash. Consider this: In 2011, 28.5 percent are using the platform, according to web statistics site W3Techs. percent of websites used Flash for multimedia applications.

article thumbnail

Baseball, Big Data, And Learnings From Advanced Analytics

Marcia Conner

He shared hours of commentary, anecdotes, and statistics related to the players and their game–our game, a game shared by my mother and the country. As the 2011 Cardinals’ season surprised everyone, I found myself thinking and talking about baseball more than usual. He brought Cardinals baseball to life.

article thumbnail

10 Adaptive Learning Platforms

Ed App

Use xAPI standards to stream your learning data to our engine. In 2011, a research group in Australia (the Adaptive Learning group) created Smart Sparrow. You gain a better understanding of your subject as well as your students’ learning paths and have your products react to the demands of your students in real time.

article thumbnail

Five Reasons You Can’t Ignore Gamification

CLO Magazine

Jeanne Meister, author of Corporate Universities , said that interactive learning games can increase long-term retention rates by up to 10 times — a significant statistic when considering knowledge retention (Figure 1). In 2011, the winner of the SAP Gamification Cup had the idea of gamifying SAP’s vendor invoice transaction.

article thumbnail

Unlock the Next Wave of Productivity

CLO Magazine

Yet according to a 2011 article published by the Center for Creative Leadership, at least 70 percent of learning within an organization occurs outside of formal learning activities. For instance, according to the Bureau of Labor Statistics, by 2020, nearly half of the U.S. workforce will be composed of millennials.