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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations. Gamification.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. Origin of Term. 2011, Groh, 2012). 2011, Groh, 2012).

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Get Your Game On: 7 Questions to Ask Before Implementing Gamification

Association eLearning

Christina will serve as our very first guest blogger on this site and has gained the trust and respect of all of us at Digitec through her devotion to the association community and passion for gamification. but with gamification, there is no until. Gamification is not about video games; it’s not even about technology.

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ASTD 2013 Dec Webinar Resources

Kapp Notes

Five Tips for Turning Gamification Theory into Practice from Karl Kapp. Here I am discussing gamification. To learn more about gamification and games for learning:' Here are the slides from the ASTD webinar.

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What Does Gamification Bring to the Table?

Ed App

Gamification has existed for a couple of years. Corporate training departments have begun to focus on gamification for a variety of training needs ranging from onboarding, induction, application-based, simulation, soft skill to compliance. Gamification. Benefits of gamification. Design nugget in differing formats.

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Show The Learner Visible Signs of Their Learning

Kapp Notes

One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Therefore, an important element of gamification (or any learning design) is demonstrating to the learner that he or she is making progress within the content or toward a skill to be learned.

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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

When it comes to game-based learning, 2014 is the year of theory moving into practice. The 2013 ASTD State of the Industry report includes a wonderful table with the twelve most common content areas found in corporate training. Game Based Learning Gamification Quick Tip Serious Games game-based learning gamification serious games'

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