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Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). Take a look at the following: It says, “This is not a pipe” You say, “wait it is a pipe” But it isn’t (if you know what it is, place it in the comments section). Billion dollars by 2016 (M2 Research).