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Benefits of a Mobile-First LMS Platform in Employee Training

Hurix Digital

A report by Cisco predicts that global mobile data traffic will grow three times faster than desktop from 2014 to 2019. A few years back, Gartner had predicted that by 2016, use of mobile apps would “surpass that of Internet domain names, making mobile apps the dominant means of engaging with brands”.

LMS 60
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Making Video Smarter and More Secure

KZO Innovations

With an engaging, secure video platform , video can be accessed across the enterprise, enabling all users to create, manage, and distribute video content through any enterprise application. In turn, seamless integration eliminates the cost of customized development required with other enterprise video platforms.

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7 Ways to Develop A Culture Of Continuous Learning In The Remote Workforce

Litmos

The beauty of an online, self-paced learning platform is that no matter where your employees are — and no matter what their first language is — they get the same training. Investing in a co-working platform, which will allow them to communicate securely with on-premise employees, will help them do that in the course of their daily work.

Culture 88
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Windows 10 adds twists to enterprise mobility

Aptara

This platform aims to extend into the mobile environment, which may be of interest to enterprise leaders. This could drive Windows as a mobile platform, and will at least merit some consideration, as PCs running Windows have remained prominent even when Microsoft faltered in the mobility space. Wed, 10/01/2014 - 19:59.

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Back Again + Captivate 8 Review (Summary: WOW!)

mLearning Trends

This inaugural “Generation 2” blog posting comes on the heels of a tectonic shift in the mobile learning authoring tool wars…namely, the availability last week of Adobe Captivate 8 officially unveiled on May 20, 2014 in company press releases.

Summary 70
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Five Reasons You Can’t Ignore Gamification

CLO Magazine

According to technology research company Gartner, by 2014, 70 percent of global organizations will have at least one gamified application; by 2015, 50 percent of organizations that manage innovation processes will gamify them. They come to work expecting the same engagement they find in the digital world.

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

I think that as we recognize how we use the devices in our daily lives, we’ll see that mobile is more than a one-off solution; instead it is a platform for augmenting our cognition. People worry about tools, security, screen size, and more, yet there are solutions to all these problems. What are your views?