How to Use Augmented Reality for Technology Based Learning
MARCH 16, 2015
It works to make the real virtual, and uses virtual to simulate reality. That being said for the humor, let’s explore how augmented reality can be used for technology based learning, such as e-learning and m-learning. For other organizations, where virtual reality is not that big a necessity, augmented reality does the trick. Technology acts funny at times.
Pokemon Go: Does this mean augmented reality learning is a thing?
JULY 20, 2016
Little did he know that we’d be reaching a point that we’re finally altering (or “augmenting”) not just the physical world around us, but reality itself. Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. Enter Pokemon Go.
eLearning Trends for 2015: Here to Stay or Go Away?
JANUARY 12, 2015
Below is a list of eLearning trends we expect to see in 2015. With the potential of additional consumer mobile devices such as Google Glass, this will also create a need for augmented and blended learning experiences, engaging learners in a whole new way. Augmented Learning. Augmented learning is the next “cool-factor” innovation in eLearning. Only time will tell. MOOCs.
Watch Out For These Trends in Mobile Learning: 2015 And Beyond
MARCH 30, 2015
2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it. In the area of competency building, mobile devices are and will continue to play the important role of augmenting training beyond the classroom. Augmented Reality for mobiles. Augmented Reality is already making big waves. Email *.
A way with the fairies
APRIL 20, 2015
Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. The makers of masterpieces such as Toy Story and The Lion King evidently couldn’t engineer a dinky little augmented reality app that would work on my device of choice – or even on my device of second choice.
A Way With The Fairies
NOVEMBER 1, 2015
Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. The makers of masterpieces such as Toy Story and The Lion King evidently couldn’t engineer a dinky little augmented reality app that would work on my device of choice – or even on my device of second choice. Start the trail.
John Blackmon – Crystal Balling with Learnnovators
JUNE 28, 2016
Our hearty congratulations on Lectora Inspire having won the coveted Brandon Hall Group Silver Award for excellence in the Best Advance in Content Authoring Technology category in 2015. Learnnovators: A growing number of new concepts and technologies – such as Augmented Reality, Virtual Reality, Wearables, Internet of Things, Performance Support, etc. – are coming up in the learning industry. ABOUT JOHN BLACKMON (Co-Founder and Chief Technology Officer, Trivantis Corporation). THE INTERVIEW: 1. How did you scale this height? John: It makes me quite proud.
Top 5 Learning Technology Trends for 2016
Your Training Edge
DECEMBER 23, 2015
Trend # 2 Augmented Learning. It is quite possible that by 2016, the augmented reality devices, including Google Glass, Apple Watch etc would become the common tool in our everyday realities . If we talk about learning, the augmented learning gives a high value in adapting the environments to the learners. Copyright 2015 Bryant Nielson. Trend # 4 Cloud.
Blogphilosophy: Microsoft's #Hololens, the #augmented journey
FEBRUARY 5, 2015
With Microsoft providing a glimpse into its hololens project (related to Windows 10 options), I felt it would be good to recap on augmented reality, and see what thoughts come to mind when thinking about the exiting hololens endeavor. History in the blink of an eye The concept of augmented reality has been around for quite some time. nice slide-deck on topic ).
#Googleglass out, other smart tech in? Where is #educational bonus?
JANUARY 16, 2015
Cheap virtual reality and smart glass solutions are increasingly being rolled out, but as with all technology: multiple companies are trying to corner the market, but in the end only a few will keep on standing (and it seems tech launches and halts happen quicker than ever). The wearable technologies are booming business, but a lot of it is still very expensive. Time or budget wise.
Learning goes small, social, savvy
JUNE 19, 2015
Yet another way of having a productive engagement with the customer is the advent of Augmented Reality (AR) applications. Learning Technologies Mobile Learning augemented reality Augmented Reality Corporate MOOC Definition of Mobile Learning eLearning Guild white paper Janet Clarey Learning goes small learning solution learning trends Marc J. The push era is gone.
Designing Mobile Learning Content: Getting Started
JUNE 8, 2015
Augmented Reality solutions: Augmented Reality (AR) programs can make images, graphics and videos to ‘come alive’ by creating layers of digital information on top of the physical world that can be viewed through Android or iOS devices.This ATD blog by Hari Kumar, CEO, Origin Learning explores in detail how augmented reality can add a whole new dimension to how sales reps conduct their business.
Top eLearning Trends for 2015
JANUARY 22, 2015
The eLearning industry grew substantially in 2014 and it will continue to grow and expand as we progress through 2015. Let’s take a look at some of the top eLearning trends we will see in 2015. Augmented Learning. Augmented learning is an on-demand learning technique where the environment adapts to the learner. According to Statista , “the augmented reality market is expected to grow significantly – from 60 million users in 2013 to 200 million in 2018”. What trends are you expecting to see in 2015? Gamification. Mobile Learning. Big Data.
The dark side of gamification
MARCH 16, 2015
It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. How well do you chop your cucumber? The scene irked me. The last thing I would want while preparing dinner is a computer judging me. It’s certainly not my idea of fun. Life is not a game.
Where is L&D heading?
OCTOBER 6, 2015
By this I mean integrating the content with the environment in which the individual is situated, and I see a lot of potential in augmented reality and wearable technologies facilitating this. Last week I was invited by David Swaddle to be a panellist at the Sydney eLearning and Instructional Design meetup. The topic of the evening was Where is L&D Heading? The moot point of MOOCs.
Wearable Technology: Does Google Glass still has the potential to transform Learning?
MARCH 2, 2015
With a high price range added to other tiresome glitches like low battery life and other hardware problems, the device was pulled off the shelves for the general public in January 2015. Augmented reality feature: With this feature of Google Glass, facts and figures can be displayed supporting the lesson – even when the learner is on the move. contact-form-7].
Future of Learning Technology – 2015
MAY 7, 2010
The Learning Circuits Big Question this month asks – “ What will the workplace learning technology look like in 2015 ”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015 , quite an interesting post, a must read. I can only wonder at the pace of change of technology that the world has seen in last decade. What can we expect in next 5 years?
The Evolution of the “Common eLearning Man”
MARCH 12, 2015
Augmented reality. Isn’t it amazing to think how far eLearning has come since the early 1990′s? It is truly remarkable how things have evolved so rapidly. When writing this post, I’ve been amazed how quickly technology is progressing and how it is starting to impact the methodology of content delivery. Without a doubt, eLearning is evolving for everyone. SCORM.
Continuous Learning is strategic to business
AUGUST 14, 2015
Cloud-computing, virtual, immersive learning and augmented reality too are catching up in a big way. ‘Small Is Beautiful’ – A popular quote, derived from the book of the same name, is synonymous with the world-renowned British Economist E F Schumacher,who picked it up from his teacher Leopold Kohr. These trends have made learners more eager to get into the continuous learning mode.
Free eBook on #mobile learning in context
APRIL 21, 2015
The book is an introduction to the upcoming mLearnCon 2015 which will be held in Austin Texas, and Oh-my! The eLearning Guild keeps distributing relevant and updated eLearning information with an amazingly high frequency. They keep providing me with information that helps me keep an eye on corporate training based regularly on academic evidence-based findings and I love it.
eLearning Trends to Follow in 2015 (Part 1)
NOVEMBER 24, 2014
Last week we posted an infographic about eLearning trends to follow in 2015 (click HERE to see the infographic). But we thought that all the data we found is worth sharing and this is why we decided to publish a more extended version in a form of two articles with the top eLearning trends to follow in 2015! 1. Opinion Uncategorized 2015 elearning trends
Sahana Chattopadhyay – Crystal Balling with Learnnovators
AUGUST 19, 2015
learning today will have to incorporate much more engaging designs in the form of gamification, simulation, augmented reality, and 3-D animation. Devices such as Google Cardboard and Occulus Rift are making virtual reality a “reality”. ABOUT SAHANA CHATTOPADHYAY (Social Learning & Collaboration Strategist, Performance Consultant Exploring Emergent Learning, Blogger).
Augmented Reality for Learning
JULY 26, 2010
A colleague just asked me if I knew anyone who was using Augmented Reality for learning. I’m not and I gave him the standard advice about looking through LinkedIn Guide for Knowledge Workers , LinkedIn for Finding Expertise , and Searching for Expertise - LinkedIn Answers. Probably I need to update my posts because there have to be lots of people who would be involved in training and augmented reality found via LinkedIn. just tried a search for “augmented reality” as a keyword along with either title contains “training” or “learning” and found some interesting folks.
Oculus Rift Is Going To Be Awesome for Enterprise Training
APRIL 6, 2015
Expectations have been running high for consumerized virtual reality since Facebook purchased Oculus VR, the most futuristic-sounding company in the world, in March 2014. Versions of the technology have been in development for decades, but only now is a scalable and affordable virtual reality product inching towards realization. It could be a self-guided tour. learning Tech
New and emerging technologies
Learning with e's
JUNE 22, 2015
also take a gaze into the near future of technology supported learning with some comments on augmented reality , the semantic web and the rise in bring your own device strategies in the workplace. I was interviewed recently by the team from Sponge UK in the beautiful gardens of Drake's Place, at Plymouth University. Unported License. Posted by Steve Wheeler from Learning with e's.
The Digital Disruption of Corporate Learning
Your Training Edge
DECEMBER 22, 2015
Starting with the conference glimpses, sessions included presentations and workshops regarding all the latest and most innovative technologies, from video learning to gamification, open education resources to augmented reality, and portfolios to the proctoring. Copyright 2015 Bryant Nielson. What do these all point towards? Have corporate learning and training organizations?
(almost) Everything about video for learning professionals
Joitske Hulsebosch eLearning
FEBRUARY 13, 2015
Augmented reality videos Filming with drones. January was our #videoleren theme on Twitter with the Ennuonline twitter tips. In this blogpost I do a wrap up of this theme. Another nice quote on the Learning en Technologies conference in london was: " online learning at times seems emotionless and video is covering that niche ". Video is thus an intriguing medium and very popular.
The Mobile eLearning Express: A Brief History of Distance Courses
MAY 19, 2015
augmented reality, spaced learning, performance support. Guest post by Marie S. Lewandowski. Marie is a Sr. Instructional Designer, eLearning Consultant, Feature & Technical Writer. Spurred by the threat of the Civil War and the need for faster communication with the West. Mobile eLearning opens a treasure chest of capturing micro learning reinforcement opportunities. Freud.
Bob Little – Crystal Balling with Learnnovators
JULY 20, 2015
In reality this has been part of mainstream working practice for many knowledge workers since the 1990s. The parallel concept of Bring Your Own Content (BYOC) has also been suggested and, as mobile devices – smartphones and tablets – have circumvented corporate firewalls, the ability for learners to source, select and consume their own learning materials when and where they choose is becoming a reality. ABOUT BOB LITTLE (Senior Partner, Bob Little Press & PR). His interests include singing and sport – notably cricket. THE INTERVIEW: 1. Learnnovators: Hi Bob. LCMSs.
New learning environments: The challenge and the promise #EDENchat
Learning with e's
DECEMBER 8, 2015
The last two decades alone have seen a rapid rise in popularity of the World Wide Web, smartphones, social media, social networks, augmented reality, wearable technologies and user generated content sites. In recent years, education has evolved to the point where learning can take place anywhere and at any time, usually beyond the walls of the traditional learning space.
"Everyone remember where we parked."
Learning with e's
AUGUST 19, 2015
But today's smartphones have evolved into much more: You can send text, gain access to the Web, capture images and video with your camera, orientate yourself by using GPS systems, measure and document your daily routine, engage in augmented reality experiences. It will be the platform for many future developments, such as context-aware technology and augmented reality.
Top 7 E-learning Trends for 2016
DECEMBER 1, 2015
Augmented learning. Maybe augmented learning will not see it's highest peak in 2016, but things will certainly get more close to it next year. Augmented reality devices are here to stay and they will only improve in the near-future. The global LMS market is on an ascendent pace, being set to reach a whooping USD 11.34 billion by 2020 ! That’s quite a number, right? The only way to tell if this forecast will become true is to wait another five years. Curiosity and time don’t always play nice with each other, do they? Personalized learning. Mobile learning. Permalink
E-Learning End Users Have Spoken – time for the industry to listen
JUNE 10, 2011
billion dollars (USD) by 2015 and an increase in competition in the space, it is time for vendors to act. Augmented Reality. 52% Augmented Reality . 33% Augmented Reality feature. Recently, I conducted an emerging technology survey related to e-learning and the results show that end users are utilizing technology more then ever before and are seeking product features that LMS and content authoring tools, do not offer at this current time. With an increase in e-learning sales a, projections of 7.1 Tablets. It is extremely disturbing. 52% 3D.
ELC 026: Looking Into The Future Of Instructional Technology
The eLearning Coach
AUGUST 3, 2015
Are you curious about the future of instructional technology and learning? Abbie Brown, Ph.D., and Tim Green, Ph.D., make it a point to follow the trends and issues in our field—from the latest technologies to new research. Together, they produce the Trends & Issues in Instructional Design, Educational Technology and Learning Sciences Podcast. Abbie Brown, Ph.D., and Tim Green, Ph.D., Podcast
Showing the World
OCTOBER 27, 2015
However, a recent chat in the L&D Revolution group on LinkedIn on Augmented Reality (AR) surfaced another idea. One of the positive results of investigations into making work more effective has been the notion of transparency, which manifests as either working and learning ‘ out loud ‘, or in calls to Show Your Work. In these cases, it’s so people can know what you’re doing, and either provide useful feedback or learn from you. This has already been seen in examples by BMW , for instance. The point, however, would be to ‘expose’ the world.
Vision 2016 - An Interview with Monique Head
DECEMBER 31, 2015
First, Augmented Learning will become more possible as technology progresses, to learn in alternative environments, adapting to a user’s environment and situation will become increasing important and relevant. As using the internet in more provocative ways such as controlling home devices from anywhere or using the internet to connect one’s self with actions and tasks in other locations, the use of augmented reality in learning and just-in-time learning will give learning within the realm of the ‘internet of things new meaning. How would it impact?
JANUARY 21, 2015
What wearables do I mean? I am talking wrist devices, specifically. (I may eventually warm up to glasses as well, when what they can do is more augmented reality than they do now.) Why wrist devices? In a discussion last week, I suggested that things I was excited about included wearables. Sure enough, someone asked if I’d written anything about it, and I haven’t, much. So here are some initial thoughts. admit I was not a Google Glass ‘Explorer’ (and now the program has ended). For instance, when the iPad was first announced, I didn’t want one.