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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Below is a list of eLearning trends we expect to see in 2015. Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. Augmented Learning.

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Transforming the Enterprise Learning Experience With AI

Infopro Learning

4) Gamification Redefined: AI for Enhanced Learner Engagement AI pushes gamification to new heights. It provides predictive intelligence within gamification techniques, infusing rewards, leaderboards, and challenges with exceptional insight.  

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Augmented Reality for mobiles.

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Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. And, again, we’re not saying it’s the first example of augmented reality (A.R.) Is Augmented Reality Learning the future of eLearning?

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My blogging year in the rear-view mirror

E-Learning Provocateur

E-Learning conferences in Australia in 2015 – My annual list of major PD events for e-learning pro’s down under. The dark side of gamification – I’m an advocate of gamification in the workplace, but if done badly it can do more harm than good. The joy of UX – My second dabble with augmented reality.

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eLearning Trends for K-12 Education in 2022

Hurix Digital

Augmented Reality for an Immersive Learning Experience. This is the basic premise of Augmented Reality (AR). . AR combines 25% of Digital Reality (DR) and 75% of Existing Reality (ER). The augmented object can be virtual or captured from the real environment. . and offer an immersive experience.

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Top eLearning Trends for 2015

DigitalChalk eLearning

The eLearning industry grew substantially in 2014 and it will continue to grow and expand as we progress through 2015. Let’s take a look at some of the top eLearning trends we will see in 2015. Gamification. Gamification is the use of game theory and game mechanics in non-game contexts to engage users in solving problems.

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