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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

According to Gartner Inc., 2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.

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ASTD #TK11 Opening Keynote Tony Bingham

Learning Visions

Gartner study – by 2013 80% of orgs will support working use of tablets by 2014 90% will support corp apps on personal devices More buzz about “the cloud” We’re becoming “device agnostic” – can start a learning program on one device, then continue it on another. to be creative?) Is Web 2.0

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2019 eLearning Predictions – Hype Curve

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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8 Corporate Learning Trends in 2017

Enyota Learning

Although Gartner had predicted that by 2015, 40% of the world’s 1000 biggest companies would implement gamification in their training modules, gamification has still not gained that level of popularity or preference. Augmented Reality. Augmented realty is yet to be implemented on a large scale.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

E-learning today will have to incorporate much more engaging designs in the form of gamification, simulation, augmented reality, and 3-D animation. Devices such as Google Cardboard and Occulus Rift are making virtual reality a “reality”. Published on 19-Aug-2015.

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Top 50 eLearning Posts For 2010

Upside Learning

Tools for Developing Augmented Reality Applications. Future of Learning Technology – 2015. The Future of Work: As Gartner Sees It. Top 13 LMS (and Learning Technology) Blogs. Top 25 Rapid eLearning Blog Posts. 5 Good TED Talks On Games. Is HTML5 Ready for eLearning Development? The LMS – Will It Survive?