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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Augmented Reality for mobiles.

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The joy of UX

E-Learning Provocateur

— Jonathan Shariat (@DesignUXUI) March 13, 2015. I’ve written previously about how I’ve been toying around with the augmented reality app Aurasma. . #UX pic.twitter.com/IwcqECciFN.

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A Way With The Fairies

Learnnovators

Despite not being a member of the app’s target audience, I am an augmented reality advocate, so I downloaded the app and installed it on my iPad. I discovered the Aurasma app a while ago, and I’ve been toying around with it to get a sense of how it works. Fauxmented reality, perhaps? Published on 02-Nov-2015.