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2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development. It still has a way to go but a number of instances seem to point to a more concrete and focused effort on making gamification work in learning and development and the spreading of the concept. billion in 2018.

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5 Key Benefits of Gamification in Learning Management

PlatCore

One such innovative approach gaining traction is the integration of gamification into Learning Management Systems (LMS). For great tips on how to get started with gamification, please watch our on-demand event. For great tips on how to get started with gamification, please watch our on-demand event.

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Transforming the Enterprise Learning Experience With AI

Infopro Learning

Being agile and adaptable ensures that employees stay current with the latest industry trends, tools, technologies, and best practices, contributing to increased competitiveness in the market. 4) Gamification Redefined: AI for Enhanced Learner Engagement AI pushes gamification to new heights.

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Origin Learning at mLearnCon 2015

Origin Learning

mLearnCon 2015 is all about mobile learning– the much awaited conference and expo is here to take mLearning to the next level. The event will be held in Austin, Texas on 10-12 th June, 2015. Games and Gamification. Being passionate about mobile learning, we are truly excited to announce our participation in mLearnCon 2015.

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4 Successful Examples Of Gamification In Real-Life Corporate Training

Roundtable Learning

Did you know gamification increases employee engagement by 60% , leading to higher levels of employee confidence and productivity? . Gamification is by no means a new technique, as organizations have widely used rewards, leaderboards, badges, and more gamified elements for decades. How Is Gamification Used For Corporate Training?

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

You know how it works: participants are given an online tool that lets them create bracket groups so they can compete with friends, family and colleagues. In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets.

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Recap ATD China Summit 2015

Kapp Notes

Recently, I had the opportunity to speak on the topic of “Games, Gamification and Innovative Learning Techniques” at the ATD China Summit held in Shanghai, China. I thought it would be a great place to visit and talk about gamification-it doesn’t get much more appropriate than the Pac Man Cafe for taking gamifiction.

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