Kapp Notes

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Recap ATD China Summit 2015

Kapp Notes

Selfie of Kimo Kippen and Karl Kapp at ATD China Summit 2015. Since people in China do not have access to Google products (including email which was tough), Twitter or Facebook…the main social media tool that everyone was using was WeChat WeChat was created by one of China’s big three technology companies Tencent.

DDI 100
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2015 Reflections on Games and Gamification for Learning

Kapp Notes

It seems to me that the year 2015 was the year that gamification got “real” for learning and development. fact, according to a study conducted by Ambient Insights in 2014 the following is true of these types of learning tools: The global market for simulation based-learning is projected to grow to 7.1 billion USD by 2018.

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Future of elearning industry looks Bright!

Kapp Notes

According to a report by Ambient Insight, called “The Worldwide Market for Self-paced eLearning Products and Services: 2010-2015 Forecast and Analysis,&# the worldwide market for Self-paced eLearning products and services reached $32.1 billion by 2015. billion in 2010. The five-year compound annual growth rate (CAGR) is 9.2%

Industry 183
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A Conversation with Stephanie Nadda

Kapp Notes

Hosting platforms are more robust and the tools to create and edit video are simpler to use than they ever have been. Adapt is a free and easy to use, open source e-Learning authoring tool that creates fully responsive, multi-device, HTML5 e-learning content. More video. Device and browser agnostic content.

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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

I think also the growth of tools for gamification in the classroom is further indication of the growth of games and gamification in K-12. 2015, September 18). It might not be thought of as “gamification” but it has many game elements. Resource document PR Newswire. Accessed 28 March 2016. Sitzmann, T.

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Game-based Learning in 3D and Real Life: “Escape Room Learning”

Kapp Notes

Mandi and I were both part of the 30 Under 30 group at Learning 2015 and were asked as alum of that program to come back and help build an escape room based around learning. Dan and I were both part of the 30 under 30 group in 2015 at the Masie conference. Laicha: I’m Dan Laicha, Instructional Designer for Bisk in sunny Tampa, Florida.

Games 0