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2016 eLearning Hype Curve Follow Up

Web Courseworks

Now that we are over halfway through 2016, we felt it was time to reflect on how well our predictions played out here at Web Courseworks as well as the eLearning industry. Simulation-based continuing medical education (SB-CME) have been shown to have superior outcomes in the transfer of knowledge, skills and behaviors.

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7 Top Learning Trends for 2016

Axonify

But the shape of learning is changing. Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. Gamification will remain a top learning trend in 2016. Trend #2: Gamification.

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7 Top Learning Trends for 2016

Axonify

But the shape of learning is changing. Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. Gamification will remain a top learning trend in 2016. Trend #2: Gamification.

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Vision 2016 - An Interview with Monique Head

Raptivity

Today's interview in the Vision 2016 series is with Monique Head, Senior Manager - Information Security Training and Awareness, PayPal. Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? How important or unimportant is it going to be in 2016?

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4 Phrases to Describe DevLearn 2016

Web Courseworks

It has been fun watching company name changes and the growth of companies serving this nascent industry. A few images below from the session: The 2016 DevLearn exhibit floor can be summarized in four phrases: Virtual reality for learning has arrived. The eLearning Guild published a short eBook on virtual realities (VR) in 2016.

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7 Top Learning Trends for 2016

Axonify

But the shape of learning is changing. Based on conversations with top learning analysts, leading organizations and industry experts, here’s what we believe are the most credible and crucial learning trends for organizations in 2016. Gamification will remain a top learning trend in 2016. Trend #2: Gamification.

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Somewhere Over the Rainbow – Reflecting on Learning 2016

Axonify

The Axonify team joined 1,600 learning and performance professionals earlier this week at the Walt Disney World Resort in Orlando, Florida for Learning 2016. CNN’s Anderson Cooper was the premiere keynote speaker for Learning 2016. He also spoke about the 2016 U.S. Clint Clarkson (@ClintClarkson) October 25, 2016.

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