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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

Gamification is the use of game elements in non-game contexts to motivate and engage users. According to a study conducted by Duolingo, users who used the app regularly and earned more points were more likely to complete the course and achieve their language learning goals (Vesselinov, 2016). References: Vesselinov, R.

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Top 5 eLearning Trends Happening Now

Association eLearning

I recently attended the Training 2016 Conference and Expo as an exhibitor. These top 5 features are gaining popularity in 2016 and beyond. Once again Gamification tops the list of eLearning trends for 2016, as more training departments and continuing education providers seek new methods to engage learners and increase retention.

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eLearning Trends of 2016

Association eLearning

As the year ends, we look back at three eLearning trends of 2016. eLearning Trends: Gamification. We saw analysts predict the continued rise of gamification in 2016. eLearning Trends: Social Learning. Another trend that was critically important in 2016 per eLearning articles and bloggers was social learning.

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Integrating Game Thinking in eLearning Design

Origin Learning

The significance of gamification in modern eLearning is a topic that we have looked at earlier in several posts. The focus is now shifting on creating learning experiences that integrate games organically into the eLearning course content rather than a forced inclusion. What is Game Thinking? Thinking like the Learner.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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2015 Year End Review

Association eLearning

What new technologies will emerge in eLearning? ” The platform will be released to the public in early 2016. They helped us make a game that is both educational and fun.” Here’s to the promise of another great year in 2016. We’re excited to see what the new year will bring.

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2015 Year End Review

Association eLearning

What new technologies will emerge in eLearning? ” The platform will be released to the public in early 2016. They helped us make a game that is both educational and fun.” Here’s to the promise of another great year in 2016. We’re excited to see what the new year will bring.