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From Gaming to Learning: How Duolingo Made Language Learning Fun

Kalisa Young

Gamification is the use of game elements in non-game contexts to motivate and engage users. According to a study conducted by Duolingo, users who used the app regularly and earned more points were more likely to complete the course and achieve their language learning goals (Vesselinov, 2016). References: Vesselinov, R.

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning. In the article, Play This Game and Win a Job!

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eLearning Trends of 2016

Association eLearning

As the year ends, we look back at three eLearning trends of 2016. We saw analysts predict the continued rise of gamification in 2016. Another trend that was critically important in 2016 per eLearning articles and bloggers was social learning. 2016 promised the rise of mobile responsive courses and delivery.

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2015 Year End Review

Association eLearning

” The platform will be released to the public in early 2016. They helped us make a game that is both educational and fun.” ” Digitec Interactive is proud to serve the needs of the Council for Economic Education and honored to be recognized as a gold level game developer by the American Pixel Academy.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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4 Phrases to Describe DevLearn 2016

Web Courseworks

A few images below from the session: The 2016 DevLearn exhibit floor can be summarized in four phrases: Virtual reality for learning has arrived. The eLearning Guild published a short eBook on virtual realities (VR) in 2016. I was excited to see Madison, Wisconsin’s Filament Games exhibiting for the first time in 2016.

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2015 Year End Review

Association eLearning

” The platform will be released to the public in early 2016. They helped us make a game that is both educational and fun.” ” Digitec Interactive is proud to serve the needs of the Council for Economic Education and honored to be recognized as a gold level game developer by the American Pixel Academy.