Kapp Notes

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2016 Reflections on Games and Gamification for Learning

Kapp Notes

The advancement of this type of classification will be a major driving force behind gamification in 2017. Games, gamification and the need for engaging instruction are picking up momentum in 2017 and have had a large impact on the learning and development industry in 2016. It’s About Questions. It’s the use of questions.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

You can see Karl at the 2017 Lectora User Conference as a featured speaker. He will also be at the ATD Techknowledge 2017 conference in Las Vegas. .” He is the creator of the Lynda.com course “The Gamification of Learning” and a TEDx Speaker. Want to learn more about gamification and learning?

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“Play to Learn” Book Tour has Begun (Live and Online)

Kapp Notes

Finally, this is 2017 so follow the action on Twitter with the hashtag #Play2Lrn and follow me on Twitter @kkapp for more special announcements and surprises. Texas Distance Learning Association 2017 Conference. You can register for the webinar here. Here are the stops: March 3rd. Play to Learn” available from ATD and Amazon.

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Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. I run a couple of different workshops and have consulted with organizations around the world on the convergence of learning, technology games and gamification (although, I have to admit that 2017 is almost full already). REFERENCES: (Challenge) Jones, B.,

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Research Article: Success factors for serious games to enhance learning: a systematic review

Kapp Notes

The authors of the paper recommend utilizing progress-tracking reports of in-game learning activities. Reference: Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. Success factors for serious games to enhance learning: a systematic review. Virtual Reality , 21 (1), 31–58.

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Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

sales of board games grew by 28% between the spring of 2016 and the spring of 2017 and revenues are expected to rise at a similar rate into the early 2020s. In fact, in 2017 over 5,000 board games were introduced into the U.S. video game revenue grew 18% to $36 billion in 2017. Board game nights are having a moment.

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A Conversation with Yury Uskov of iSpring

Kapp Notes

In 2017, new features will appear, and we will be ready to compete with industry leaders. Creating a sharing platform first would have allowed us to provide unique value to customers, and thus differentiate from other vendors. Today, 160,000 learners use iSpring Learn LMS.